jn2002dk's Forum Posts

  • If you want the missiles to behave a bit more realistically, I would suggest, instead of setting the angle straight towards the object, every tick set the angle to: anglelerp(rocket.angle,angle(rocket.x,rocket.y,target.x,target.y),dt*somespeedfactor)

    Will try this

    I can't claim to have a firm grasp of what lerp does exactly but it can't hurt to try. Thank you:)

  • Great news but i read somewhere that Apple has blocked sound in HTML5

    That could be a massive problem if they insist on doing that in future versions of IOS

  • Yea, better safe than sorry <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hopefully a mac user can confirm but i can't think of any issues seeing as iMacs are either i5 or i7 intel systems now

  • Very nice

    Been toying with an idea for something like this and your example will save me a lot of time

    Thank you for sharing <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I don't own a mac but it's my understanding that bootcamp is just a dual boot system. In that case you'll be running win 7 natively so it should work just the same as on any other win 7 system

    The only exception i can think of is if C2 tries to access the mac partition for some reason but i don't see why it would try that

  • Awesome

    I have a jailbroken itouch, can't wait to test it. Since it has to be jailbroken will i need the apple dev license thing to try it?

  • in my experience, one of the big features of mac and linux, is that it allows you to ask why [insert software here] is not available for mac and linux. Ashley wanted to preserve this feature for C2.

    Best answer ever <img src="smileys/smiley36.gif" border="0" align="middle" />

  • http://dl.dropbox.com/u/23551572/C2/homingMissiles.capx

    You are awesome!

    That's exactly what i need

    Thank you, thank you, thank you <img src="smileys/smiley4.gif" border="0" align="middle">

  • If you are using the bullet behavior, or move at angle.

    1: Bullet pick closest target

    2: Bullet set angle towards target

    3: Wont matter if 1 and 2 are continuous.

    Thank you for your reply

    I don't understand

    I am using bullet behaviour but i don't see anything about pick closest target in it's behaviour

    I am hopeless at trigonometry so i was hoping i could do this some other way. Like in Game Maker there is a move towards behaviour you put in the every tick event

    What am i missing?

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello

    I am in the process of porting my game from Game Maker to C2 and all has been smooth so far except for this issue

    I need the player to shoot an object which will lock on to the nearest enemy of a specific type and then move towards it until they collide

    So basically i need to

    1. Find the nearest enemy

    2. Make sure the missile follows it

    3. Make the missile continue in a straight line if that enemy is destroyed before it hits its target

    Apologies if this is already covered somewhere but i looked through the FAQ and did a search in this section but didn't find anything i could use

    Any help will be much appreciated

  • If they're indeed free after april 8th then that is fantastic news

    Thank you for sharing <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • So, stupid question, but do they expire on that date or can we keep using them for free after that?

  • It really is amazing

    For my money it's already the best out there and if we get a decent android/iOS/exe wrapper it will be lightyears ahead of the competition

  • For me it really depends on what genre of game we're talking but in general i'd say gameplay is far more important than graphics

    That being said i can't imagine i'd play a FPS with lousy graphics for long

  • Please be good

    please be good

    please be good

    It sounds almost too good to be true but man would this rock if it delivers and is easy to use