enrique's Forum Posts

  • 4 posts
  • This is the Twitter acount of the main developer:

    I just left him a tweet, asking him for CC2 support.   Maybe those interested should do the same. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • It does translate code to native Objective C on iOS and I'm not sure if it generates Dalvick or C++ on the android.

    I was attending a local presentation they made here a few months ago and was very impressed.   Was also waiting for CocoonJS to be released since then.

    They made it so they can port easily their own games, which are some of the most downloaded games on both iOS and android. If those very demanding and complex games can run well, I guess it is only a matter of polishing a bit their platform so it can run C2 games fluidly.

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  • It is the first release. I've witnessed the technical abilities of these guys and they are indeed very good. Very commited to this technology too.

    I would expect to have the platform working very well soon.

    Thanks Ashley for taking the time to check it out <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello,

    I wanted to share this big news to all SC2 users.

    A very innovative company in my city, has just launched this platform to deploy HTML5 games to both iOS and android as native apps without the need for a browser.

    This implies an impressive performance boost.

    And it is totally free.

    I haven't tried it out yet with SC2 games, but I'm sure Ashley and others would like to consider this option.

    Check it out here: http://www.ludei.com/tech/cocoonjs

    Best,

    Enrique

  • 4 posts