View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

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Add IPhysicsBehaviorInstance.isAwake
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Add I3DCameraObjectType.getLookVector()
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Add async method ISVGPictureInstance.setSvgUrl()
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Ensure runtime mousedown/mouseup events fire same as in DOM for simultaneous presses
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Move setCollisionCellSize() method to ICollisionEngine
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Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
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Fix possible error destroying instance in "destroy" event
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Fix ILayer.isHTMLElementsLayer setter not working
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Add IPhysicsBehaviorInstance.teleport()
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Add IRuntime.setCollisionCellSize()
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Add ILayer.isHTMLElementsLayer
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Add 'isConvex' parameter to IDrawingCanvasInstance.fillPoly()
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Update 'Ghost shooter code' example to use InstanceType for subclassing
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ILayout addLayer()/moveLayer() insertBy parameter did not allow null
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Drawing Canvas loadImagePixelData() upside-down in WebGPU
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TypeScript: fix a couple more definitions
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WebView2: polyfill window.moveTo/window.resizeTo
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Fix some more TypeScript definitions
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Removing layers did not always immediately update instance lists
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TypeScript: add type definitions for events (via addEventListener)
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TypeScript: make IBehaviorInstance generic to propagate correct types
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TypeScript: fix various type definitions
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TypeScript: update tsconfig.json to preserve imports in importsForEvents.js
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'Set up TypeScript' did not work when no script files used
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Ensure InstanceType namespace exists at runtime
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Update some TypeScript definitions
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Add IAnyProjectLayout/IAnyProjectLayer type definitions for effects autocomplete
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Remove 'Array is discarded immediately' warning as it could show false positives
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Fix error using IAudioObjectType after advanced minification
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Add ILayout methods addLayer(), moveLayer(), removeLayer(), removeAllDynamicLayers()
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Add ITextInstance.changeIconSet()
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Add ITextInstance.getAsHtmlString()
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Fix subclasses not immediately constructed for non-world instances (regression r341)
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Sprite: add replaceCurrentAnimationFrame(blob)
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Tiled Background & Tilemap: add replaceImage(blob)
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Text/SpriteFont: added hasTagAtPosition(tag, x, y), getTagAtPosition(x, y)
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Text/SpriteFont: added getTagPositionAndSize(tag, index), getTagCount(tag)
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IAnimationFrame: add methods to get image points and collision polygon points
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3D shape: add getFaceImagePointCount(), getFaceImagePoint/X/Y/Z()
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Sprite: add Z component to getImagePoint(); add getImagePointZ()