View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

3 favoris
Preview incorrectly allowed importing the 'Imports for events' script file
3 favoris
Show warning if using exports in 'Imports for events' script
5 favoris
Add I3DCameraObjectType.fieldOfView
4 favoris
Add IPlugin interface
4 favoris
Add IObjectClass properties 'runtime', 'plugin'
3 favoris
Add IInstance property 'plugin'
4 favoris
Fix type definition for IWorldInstance.testOverlapSolid()
7 favoris
Add IWorldInstance.isOnScreen()
6 favoris
Add ISpriteObjectType with APIs to access to animations/frames
5 favoris
Add ITimelineControllerObjectType
5 favoris
Add IRuntime.timelineController
5 favoris
Add ITimelineStateBase class from which ITimelineState and ITweenState derive
6 favoris
Allow specifying tween tags by an array of strings
5 favoris
Replace IRuntime properties 'minimumFramerate'/'maximumFramerate' with 'maxDt'/'minDt'
5 favoris
Add IRuntime properties 'framesPerSecond', 'ticksPerSecond'; deprecate 'fps'
5 favoris
Add IRuntime properties framerateMode, minFramerate, maxFramerate
8 favoris
Add IShadowLightInstance.lightX/Y
8 favoris
Add ITimerBehaviorInstance.setAllTimersPaused()
8 favoris
TypeScript: fix type definition of IWorldInstance.effects
8 favoris
Add I3DCameraObjectType.rotateCamera()
6 favoris
Fix error using I3DShapeInstance.shape getter
5 favoris
Add ISpriteInstance.animationFrameTag
5 favoris
Add IAnimationFrame.tag
1 favoris
Add IPhysicsBehaviorInstance.isAwake
9 favoris
Add I3DCameraObjectType.getLookVector()
2 favoris
Add async method ISVGPictureInstance.setSvgUrl()
3 favoris
Ensure runtime mousedown/mouseup events fire same as in DOM for simultaneous presses
9 favoris
Move setCollisionCellSize() method to ICollisionEngine
12 favoris
Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
4 favoris
Fix possible error destroying instance in "destroy" event
3 favoris
Fix ILayer.isHTMLElementsLayer setter not working
5 favoris
Add IPhysicsBehaviorInstance.teleport()
8 favoris
Add IRuntime.setCollisionCellSize()
5 favoris
Add ILayer.isHTMLElementsLayer
5 favoris
Add 'isConvex' parameter to IDrawingCanvasInstance.fillPoly()
1 favoris
Update 'Ghost shooter code' example to use InstanceType for subclassing
3 favoris
ILayout addLayer()/moveLayer() insertBy parameter did not allow null
3 favoris
Drawing Canvas loadImagePixelData() upside-down in WebGPU
3 favoris
TypeScript: fix a couple more definitions
2 favoris
WebView2: polyfill window.moveTo/window.resizeTo
3 favoris
Fix some more TypeScript definitions
1 favoris
Removing layers did not always immediately update instance lists