Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Templates/hierarchies improvements; bug fixes

07 May, 2024 ()

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Notes

This week's beta release is mostly a maintenance release with a variety of bug fixes and other miscellaneous updates. However there are some further improvements for managing hierarchies with templates, allowing more control over how templates propagate changes in hierarchies to replicas. There's also a new example making good use of flowcharts. As ever there's more on the way so stay tuned for more updates!

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Nouveaux ajouts

14 favoris
Templates: new 'Propagate hierarchy' and 'Ignore hierarchy propagation' properties for finer control over automatic synchronization of templates & replicas
10 favoris
Templates: add options to apply the hierarchy of a template to the replicas from the Properties Bar
8 favoris
New example 'Text-based adventure'

Changements

5 favoris
Sprite: for backwards compatibility, 'Set animation frame' now treats numerical strings like "2" as indices instead of tags

Corrections de bug

9 favoris
Multiplayer: did not always fire 'On kicked' after being kicked
11 favoris
Dictionary: CurrentValue expression could return 0 instead of ""
4 favoris
Some help links not working in non-English languages
4 favoris
Parameters dialog: ensure very long names wrap correctly in call tips
4 favoris
SpriteFont: background BBcode did not take in to account object opacity
6 favoris
Layout View: could incorrectly unselect instance when dragging while holding shift
3 favoris
Ease editor: crash changing between linear and cubic ease (regression r389)
5 favoris
Hierarchies & Templates: crash deleting child instance of template and undoing that change (regression r389)
6 favoris
Hierarchies & Templates: unexpected results propagating move changes from a template's hierarchy to replica hierarchies
6 favoris
Hierarchies: connecting arrows of child instances not drawn when the parent root is outside the viewport (regression r380)

Scripting updates

3 favoris
Add IRuntime properties 'sampling', 'isPixelRoundingEnabled'
4 favoris
Add IRuntime.addLoadPromise()
3 favoris
Add ILayer drawSurfaceToLayer(), layerToDrawSurface(), renderScale

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  • the only thing missing for construct 3 to be the best engine today is to add support for animated 3d models

    • and shadow and 3d light also

    • I think there much more core and useful features that can be worked on (render masks, for example)

      This engine is obviously not meant for 3D and wont have sufficient set of futures for that. Its cool to have some basic features, but that's it. And it would be sad if instead of improving main 2D part already small team of devs would spend more time on 3D (and it will definitely take tons, TONS of time to have even some basic 3D features other engines have)

  • Dictionary: CurrentValue expression could return 0 instead of ""

    This is huge!!

  • Add IRuntime properties 'sampling', 'isPixelRoundingEnabled'

    Probably a small change most people wont notice, but I adore any change that enriches JS API, thanks!

  • wow, awesome stuff!!

  • something went wrong after latest stable relase, i receive black screen after preview my 3d game in this relase too

  • Love,Fast fix fast update, Thank you.

  • Me too, actually, I just check it to see if it was added 3d.ojb import model, no to complex games I think something more like ps1 or N64 games, it would be a dream