Voir un historique complet de toutes les améliorations de performance dans Construct 3 depuis la première parution.

12 favoris
Optimize distance calculations (of particular benefit to 3D Shape)
5 favoris
Improve general event sheet performance (regression r390)
8 favoris
WebGPU: optimize fill rate when a single texture in use
6 favoris
Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
7 favoris
Animations editor: improve performance when the panes are resized
14 favoris
Improve performance of script interfaces
12 favoris
Further improve general event performance
9 favoris
Reduce time for editor to finish saving for use offline
18 favoris
Improve general event sheet performance (regression r390)
14 favoris
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
5 favoris
Move To: improve performance when using a timeline Bezier path with 'Set angle'
13 favoris
Support for spritesheeting lossy images
6 favoris
Improve AVIF compression when 'Optimize images' enabled
11 favoris
Hierarchies: improve performance moving and resizing instances in complex hierarchies
19 favoris
Tweens: improve performance of several conditions
14 favoris
Optimize building spritesheets when individual objects use thousands of images
15 favoris
Instance Bar: improve performance on layouts with several thousand instances
12 favoris
Faster exports using optimized WebP images
6 favoris
View spritesheets dialog: avoid redundantly regenerating images if viewed after an export
20 favoris
Reduce latency of gamepad input
21 favoris
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
13 favoris
Optimize rendering of 3D objects with certain kinds of effects