Voir un historique complet de toutes les améliorations de performance dans Construct 3 depuis la première parution.

20 favoris
Switch to OptiPNG on export for smaller & faster PNG recompression
12 favoris
Remote Preview: now uses compression to load faster, where supported (currently Chrome 80+)
13 favoris
Optimise rendering large numbers of on-screen SVG Picture objects (now ~6x faster)
22 favoris
Adjust spritesheeting algorithm to use fewer textures (reducing download size and potentially increasing runtime performance) without significantly affecting memory use
13 favoris
Improve editor performance showing/closing dialogs in light & dark themes
17 favoris
Improve editor performance when changing mouse cursors with lots of content visible
21 favoris
Improved frame scheduling for smoothness & low latency, particularly in worker mode
18 favoris
Use lower-latency mouse/touch input where supported in worker mode
16 favoris
Enable WebGL parallel shader compilation where supported, for faster editor & runtime startup
18 favoris
Optimise handling disabled Solid behaviors
20 favoris
Optimise general collision engine performance when dealing with large numbers of instances
17 favoris
Optimise handling lots of Bullet behaviors with both the Solid behavior and 'Bounce off solids' enabled
20 favoris
Further reduce memory usage of instances
17 favoris
Reduce memory use of instances (improves quadissueperf benchmark)
9 favoris
Improve quadissueperf & bboxperf benchmarks performance (should resolve performance regression since r150)
4 favoris
Cloud save: reduced network requests per Dropbox action
14 favoris
Optimise editor loading time by loading more resources after Start Page appears
14 favoris
Optimise editor loading time by reducing number of network requests and loading more resources in parallel
14 favoris
Optimise editor loading time by deferring more loading work until after the Start Page appears
27 favoris
Optimised general event performance (in C3 runtime)