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Timeline updates; engine updates; bug fixes
20 June, 2019 ()
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Notes
As we approach a stable release we're slightly speeding up the release cycle to make sure any last bugs are flushed out so we can be confident about the next stable release. So we have an extra release for you this week!
Most of the additions in this release are for timelines. There are more playback controls like looping and ping-pong. You can now also tag master keyframes, which fire triggers when playback reaches them, providing a convenient way to synchronise events with timelines.
The runtime now also uses the new Pointer Events API for mouse input on platforms that support it. This provides more precise cursor positions, since mouse events round the cursor position, but pointer events allow for fractional positions. Browsers are also developing lower-latency features for Pointer Events, so this will make it possible to have lower latency mouse input in future. Pointer events are now also exposed for scripting, covering both mouse and touch input.
Finally we have a batch of bug fixes and a memory optimisation that helps boost some of Construct's performance benchmarks. Since we're moving towards a stable release, if there are any issues you want looked at before then, please make sure they're reported to the issue tracker following all the guidelines.
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Exécuter r155
Nouveaux ajouts
Timelines: Tags for master keyframes, and triggers for when playback reaches them
Timelines: 'TimelineName' and 'KeyframeTags' expressions for use in triggers
Timelines: Action to set playback rate of a timeline
Timelines: Added 'Loop', 'Ping Pong' and 'Repeat count' properties (which work similarly to Sprite animations)
Google Play: added 'On sign in failed' trigger, fired when a user cancels sign in or it fails
Changements
Updated runtime to use Pointer Events API for mouse input
Timelines: Setting the time now pauses a timeline at the new position, instead of completing the timeline at the new position
Corrections de bug
Could not export C2 runtime projects (regression in r153)
Audio: rare case where 'Is playing' state not immediately updated
Modal dialogs did not always cause all open windows to dim
Event sheet view: editing comment/group colors did not set the right default color when using themes
Platform: could handle wall collisions incorrectly when mirrored
Desktop: restarting debugger did not always close pop-out window
Possible crash deleting object type while placing it
Amélioration des performances
Reduce memory use of instances (improves quadissueperf benchmark)
Scripting updates
Runtime now fires pointer events for both mouse and touch input
Script interface for Binary Data plugin
Code editor now focused after adding a script
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