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Dynamic Sprite animations; flowchart reference node; timeline script interface & more
12 March, 2024 ()
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Notes
New in this release is the ability to use dynamic Sprite animations! Now you can add and remove animation frames at runtime, as well as entire animations. Newly added frames are empty (100x100 transparent images), but this means you can use the 'Load image from URL' action to load in a variable amount of content.
Flowcharts also gain the ability to use a flowchart reference node. This acts like a shortcut to go to a different flowchart, providing a built-in way for you to connect together different flowcharts and jump between nodes across them.
We've also added a script interface for the Timeline Controller object. This allows controlling timelines from code, since there was not previously any API for this. The interface is also available at runtime.timelineController to make it easier to access timeline features from code. As ever there's several other changes and bug fixes, as well as a couple of new examples. Happy testing!
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Exécuter r383
Nouveaux ajouts
Sprite: actions to add/remove animations/frames
New examples 'Layout transition', 'Wood chopping'
Flowcharts: new 'Flowchart reference' node to link different flowcharts together
Corrections de bug
Animations editor: 'guess collision polygon after importing images' setting sometimes producing unexpected results
Project Bar: possible crash if copying extremely large layout
HTML elements: 'Set CSS style' action did not always correctly handle vendor prefixes
Changing background styles from CSS files not always working (regression r369)
Dark/light themes: search box in 'Edit family' dialog not styled correctly
Dark/light themes: 'Include event sheet' dialog not styled correctly
Scripting updates
Add ISpriteObjectType with APIs to access to animations/frames
Add ITimelineControllerObjectType
Add IRuntime.timelineController
Add ITimelineStateBase class from which ITimelineState and ITweenState derive
Allow specifying tween tags by an array of strings
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