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Bug fixes; some smaller additions; new examples
23 January, 2024 ()
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Notes
After a busy several weeks adding new features, plus some time off for the winter holidays, we're now focusing on moving towards a new stable release. So now our attention turns to bug fixes and other changes aimed at reliability and robustness. Hence this release is mostly bug fixes and maintenance work.
We have got a few last smaller additions in for this release as well, including a couple from our new feature request tracker. These include reorganising the JSON object's categories, and allowing Sprite's 'Set animation frame' action to accept a string of an animation frame's tag. There's also some more new examples. Happy testing, and hopefully we can have a stable release coming out in the next few weeks!
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Exécuter r376
Nouveaux ajouts
Sprite: allow passing tag for 'Set animation frame' action
Add 'Get addons' link when adding object/behavior/effect
Changements
JSON: reorganise condition/action/expression categories
Custom actions: show custom action name in bold in event sheet
Corrections de bug
iOS exports: disable worker mode when using legacy "file" scheme as it cannot support it
Event sheet view: crash pasting/dropping actions that modify a constant
Pathfinding: could sometimes fail to find a path when using different cell sizes/borders
Sprite Font: incorrect alignment after changing line height (regression r369)
Possible crash deleting while dragging instance variable/behavior/effect
Memory leak creating/destroying large numbers of dynamic layers
WebGPU: background blending effects did not always appear correctly
WebGL: background blending effects not rendering correctly above HTML layers
Work around Chrome bug causing content above HTML layers to freeze after resizing window
Low quality fullscreen mode not working correctly with HTML layers
Tweens: size tweens in hierarchies sometimes not producing intended results
Hierarchies: sometimes not restored correctly when loading from JSON
Particles: loading from JSON producing unexpected results
Timelines: pasting multiple timelines could produce redudant copies of the same instance
Timelines: pasting a timeline was not preserving hierarchies properly
Global layers: crash moving an instance to a global layer without a corresponding overridden layer
Scripting updates
Add ISpriteInstance.animationFrameTag
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