Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes; some smaller additions; new examples

23 January, 2024 ()

Envoyez-moi un courriel lors de nouvelles parutions

Don't miss out on the latest and greatest new features in Construct 3

Notes

After a busy several weeks adding new features, plus some time off for the winter holidays, we're now focusing on moving towards a new stable release. So now our attention turns to bug fixes and other changes aimed at reliability and robustness. Hence this release is mostly bug fixes and maintenance work.

We have got a few last smaller additions in for this release as well, including a couple from our new feature request tracker. These include reorganising the JSON object's categories, and allowing Sprite's 'Set animation frame' action to accept a string of an animation frame's tag. There's also some more new examples. Happy testing, and hopefully we can have a stable release coming out in the next few weeks!

Vous aimez cette parution ?

Faites-le nous savoir avec un pouce haut !

UpvoteUpvote 42 DownvoteDownvote
Exécuter r376

Changelog iconNouveaux ajouts

Not favoritedFavorited Favorited 24 favoris
Sprite: allow passing tag for 'Set animation frame' action
Not favoritedFavorited Favorited 13 favoris
3 new examples
Not favoritedFavorited Favorited 8 favoris
Add 'Get addons' link when adding object/behavior/effect

Changelog iconChangements

Not favoritedFavorited Favorited 9 favoris
JSON: reorganise condition/action/expression categories
Not favoritedFavorited Favorited 15 favoris
Custom actions: show custom action name in bold in event sheet

Changelog iconCorrections de bug

Not favoritedFavorited Favorited 6 favoris
iOS exports: disable worker mode when using legacy "file" scheme as it cannot support it
Not favoritedFavorited Favorited 7 favoris
Event sheet view: crash pasting/dropping actions that modify a constant
Not favoritedFavorited Favorited 8 favoris
Pathfinding: could sometimes fail to find a path when using different cell sizes/borders
Not favoritedFavorited Favorited 7 favoris
Sprite Font: incorrect alignment after changing line height (regression r369)
Not favoritedFavorited Favorited 7 favoris
Possible crash deleting while dragging instance variable/behavior/effect
Not favoritedFavorited Favorited 9 favoris
Memory leak creating/destroying large numbers of dynamic layers
Not favoritedFavorited Favorited 12 favoris
WebGPU: background blending effects did not always appear correctly
Not favoritedFavorited Favorited 7 favoris
WebGL: background blending effects not rendering correctly above HTML layers
Not favoritedFavorited Favorited 5 favoris
Work around Chrome bug causing content above HTML layers to freeze after resizing window
Not favoritedFavorited Favorited 8 favoris
Low quality fullscreen mode not working correctly with HTML layers
Not favoritedFavorited Favorited 9 favoris
Tweens: size tweens in hierarchies sometimes not producing intended results
Not favoritedFavorited Favorited 7 favoris
Hierarchies: sometimes not restored correctly when loading from JSON
Not favoritedFavorited Favorited 5 favoris
Particles: loading from JSON producing unexpected results
Not favoritedFavorited Favorited 5 favoris
Timelines: pasting multiple timelines could produce redudant copies of the same instance
Not favoritedFavorited Favorited 5 favoris
Timelines: pasting a timeline was not preserving hierarchies properly
Not favoritedFavorited Favorited 5 favoris
Global layers: crash moving an instance to a global layer without a corresponding overridden layer

Changelog iconScripting updates

Not favoritedFavorited Favorited 5 favoris
Add ISpriteInstance.animationFrameTag
Not favoritedFavorited Favorited 5 favoris
Add IAnimationFrame.tag

Partager Construct 3 la parution r376 maintenant

  • 7 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • Awesome to see three suggestions added so quickly, ty!

  • Nice to see passing tag for 'Set animation frame', I remember needing that in a project.

  • About Add 'Get addons' link when adding object/behavior/effect.

    Currently a lot of old broken addons are still sorted to top making discoverability a bit bad. They are no longer applicable in the current version, or the original author has given up maintenance.

    Hopefully that a filtering rule can be added to only base on the voting in the recent year - and make it the default. so that new plugins are more likely to be seen, rather than historical accumulated votes.

    • addition: If accessed through links, the website should automatically activate specific filters, depending on the plugin/behavior/effect.

  • This release has nice additions and bug fixes,but there are also new bugs that destroys literally your entire project if not saved

    On projects with an open flowchart, trying to close this tab specifically crashes the game engine, and when the button "save open projects" on the crash screen is clicked, they are not saved. And in a completely random moment when using the sprite editor, layouts cannot be visualized and when the page is refreshed, it does not solve the problem

    I have lost big changes to one of my projects because of these incidents and had to do them all over again from memory and i hope the next update solves these problems

  • Always happy to see these great user suggestions getting implemented, thanks!

  • Hi! Can we get a Windows Store plugin again with the new Xbox / UWP exports? 🤔

    (can we finally upload normal .exe files or still only UWP app?)