Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes

07 November, 2023 ()

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Notes

We're continuing to focus on stability while we work towards a new stable release, so this release is mostly a batch of bug fixes. All being well we should have a new stable release out in the next week or two. This week's bug fixes are mostly around timelines/tweens, editor issues, and scripting. Happy testing!

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Exécuter r366

Changelog iconCorrections de bug

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Timelines: possible crash using "step" animation mode
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Timelines: playback not working as expected after loading savegame
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Tilemaps: changes not always activating save in folder projects
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Possible crash after closing project using Sprite Font
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Hierarchies using the persist behaviour not always restored properly
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Size tweens producing unexpected results in some hierarchies
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Animations editor: add missing scroll bar when tools pane overflows
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Firefox: possible crash in Animations Editor dragging middle mouse button

Changelog iconScripting updates

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Update 'Ghost shooter code' example to use InstanceType for subclassing
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ILayout addLayer()/moveLayer() insertBy parameter did not allow null
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Drawing Canvas loadImagePixelData() upside-down in WebGPU
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TypeScript: fix a couple more definitions

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  • Hi, I still have a bug with "hierarchies" and the "persist behaviour". Children doesn't follow the opacity of the parent.