Les versions Beta ne sont pas autant testées que les versions Stables
07 November, 2023 ()
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Notes
We're continuing to focus on stability while we work towards a new stable release, so this release is mostly a batch of bug fixes. All being well we should have a new stable release out in the next week or two. This week's bug fixes are mostly around timelines/tweens, editor issues, and scripting. Happy testing!
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Exécuter r366
Corrections de bug
Timelines: possible crash using "step" animation mode
Timelines: playback not working as expected after loading savegame
Tilemaps: changes not always activating save in folder projects
Possible crash after closing project using Sprite Font
Hierarchies using the persist behaviour not always restored properly
Size tweens producing unexpected results in some hierarchies
Animations editor: add missing scroll bar when tools pane overflows
Firefox: possible crash in Animations Editor dragging middle mouse button
Scripting updates
Update 'Ghost shooter code' example to use InstanceType for subclassing
ILayout addLayer()/moveLayer() insertBy parameter did not allow null
Drawing Canvas loadImagePixelData() upside-down in WebGPU
TypeScript: fix a couple more definitions
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