Voir un historique complet de toutes les nouveaux ajouts dans Construct Animate depuis la première parution.

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System condition 'Pick by highest/lowest value'
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System expression 'StringSub'
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Mouse: add support for button 4 and 5
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Flowcharts: allow forming circular structures
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Flowcharts: option to choose pathfinding to draw links between nodes
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Flowcharts: option to set different colors for the links
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Flowcharts: animate links when selecting nodes or outputs
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Flowcharts: add context menu option to go to the corresponding flowchart from a referenece node
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New example 'Robotic loader animation'
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Sprite: actions to add/remove animations/frames
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New example 'Layout transition'
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Flowcharts: new 'Flowchart reference' node to link different flowcharts together
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Tween behaviour: 'Is ping-pong' condition
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New example 'Simple synth'
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Tween behaviour: 'PlaybackRate' expression
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Platform Info: expressions 'FramesPerSecond' and 'TicksPerSecond'
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Tween behavior: add loop and ping-pong triggers
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Animations editor: new 'Miscellaneous settings' dialog
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Animations editor: setting to use the file name for created animation name
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Project Bar: 'Screenshot' image purpose under 'Icons & screenshots'
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Context menu option for Tilemap instances to open Tilemap bar
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Find All References: 'Show ambiguous' setting
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Timer behavior: 'Pause/resume all timers' action
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Touch: start/end parameter for 'On touched object'
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ShadowLight: 'Set light position' action
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Sprite: allow passing tag to 'Set repeat-to frame'
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Add autocomplete for animation frame tags in relevant Sprite conditions/actions
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WebGPU: support for GPU profiling
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Debugger: add 'Self time' column to GPU profiler
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New example 'Place stickers'
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Sprite: allow passing tag for 'Set animation frame' action
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Flowcharts: add a rectangle selection tool to select multiple nodes
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Flowcharts: clone nodes by Ctrl/Meta + drag
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'Debug project' option for main toolbar preview button
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Physics: 'Set awake' action
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Flowcharts: support cut/copy/paste for nodes
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Flowcharts: support moving multiple nodes with multi-selection
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Option to change what the main "Preview" button does
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3D Camera: LookVectorX/Y/Z expressions
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Flowcharts: hold shift to select multiple flowchart elements
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Flowcharts: delete current selection by context menu/delete key
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SpriteFont: support all the same CSS color strings as Text (e.g. "red")
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New example 'Fireworks designer'
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Text: add support for 'outlineback' BBcode tag
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Flowchart controller: loop condition & expressions to iterate outputs
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Flowcharts: save and restore state with savegames
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Flowchart view: add preview of the selected node at bottom of view
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Flowcharts: add/remove node outputs from the Properties bar
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Flowcharts: show UI feedback when making node connections
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New example 'Flowchart questionnaire'
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Flowcharts: 'Start' action parameter to set as current flowchart
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Flowcharts: add more conditions to the Flowchart Controller
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Add 'Living card' example
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Physics: 'Teleport' action
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Video Recorder: 'System audio' option for 'Start screen recording' action
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New example 'Skyrra squadron title'
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Text: add support for right-to-left (RTL) text
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Add Z elevation for Drawing Canvas, QR Code and Video objects
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Browser: actions to set window size/position
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Local storage: 'Is persistent' condition; 'Request persistent' action
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Project Properties: option to disable spritesheets
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System action 'Set collision cell size'
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System condition 'Layer name exists'
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HTML elements: now have Z order actions, allowing changing Z order at runtime
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Drawing Canvas: 'Convex' option for 'Fill poly' action
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Add new 'Alpha clamp' effect which properly handles premultiplied alpha
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Add new 'Alpha ramp' effect