Voir un historique complet de toutes les améliorations de performance dans Construct Animate depuis la première parution.

0 favoris
Improve performance of script interfaces
1 favoris
Further improve general event performance
1 favoris
Reduce time for editor to finish saving for use offline
0 favoris
Improve general event sheet performance (regression r390)
0 favoris
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
0 favoris
Move To: improve performance when using a timeline Bezier path with 'Set angle'
0 favoris
Support for spritesheeting lossy images
0 favoris
Improve AVIF compression when 'Optimize images' enabled
0 favoris
Hierarchies: improve performance moving and resizing instances in complex hierarchies
1 favoris
Tweens: improve performance of several conditions
1 favoris
Optimize building spritesheets when individual objects use thousands of images
0 favoris
Instance Bar: improve performance on layouts with several thousand instances
0 favoris
Faster exports using optimized WebP images
0 favoris
View spritesheets dialog: avoid redundantly regenerating images if viewed after an export
1 favoris
Reduce latency of gamepad input
1 favoris
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
0 favoris
Optimize rendering of 3D objects with certain kinds of effects
0 favoris
Project Bar: improve performance in large projects
0 favoris
Tweens: improve performance when used on thousands of objects but not running tweens
0 favoris
Layout view: improve performance when timeline editing mode is turned on
0 favoris
Text objects: further improve performance when scaled very small
0 favoris
Significantly improve performance of zooming Text objects
1 favoris
Timeline bar: improve performance displaying feedback for large audio files