Voir un historique complet de toutes les améliorations de performance dans Construct Animate depuis la première parution.

0 favoris
Optimize distance calculations (of particular benefit to 3D Shape)
1 favoris
Improve general event sheet performance (regression r390)
0 favoris
WebGPU: optimize fill rate when a single texture in use
0 favoris
Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
0 favoris
Animations editor: improve performance when the panes are resized
0 favoris
Improve performance of script interfaces
1 favoris
Further improve general event performance
1 favoris
Reduce time for editor to finish saving for use offline
0 favoris
Improve general event sheet performance (regression r390)
0 favoris
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
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Move To: improve performance when using a timeline Bezier path with 'Set angle'
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Support for spritesheeting lossy images
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Improve AVIF compression when 'Optimize images' enabled
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Hierarchies: improve performance moving and resizing instances in complex hierarchies
1 favoris
Tweens: improve performance of several conditions
1 favoris
Optimize building spritesheets when individual objects use thousands of images
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Instance Bar: improve performance on layouts with several thousand instances
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Faster exports using optimized WebP images
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View spritesheets dialog: avoid redundantly regenerating images if viewed after an export
1 favoris
Reduce latency of gamepad input
1 favoris
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
0 favoris
Optimize rendering of 3D objects with certain kinds of effects