Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Dynamic Sprite animations; flowchart reference node; timeline script interface & more

12 March, 2024 ()

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Notes

New in this release is the ability to use dynamic Sprite animations! Now you can add and remove animation frames at runtime, as well as entire animations. Newly added frames are empty (100x100 transparent images), but this means you can use the 'Load image from URL' action to load in a variable amount of content.

Flowcharts also gain the ability to use a flowchart reference node. This acts like a shortcut to go to a different flowchart, providing a built-in way for you to connect together different flowcharts and jump between nodes across them.

We've also added a script interface for the Timeline Controller object. This allows controlling timelines from code, since there was not previously any API for this. The interface is also available at runtime.timelineController to make it easier to access timeline features from code. As ever there's several other changes and bug fixes, as well as a new example. Happy testing!

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Exécuter r383

Changelog iconNouveaux ajouts

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Sprite: actions to add/remove animations/frames
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New example 'Layout transition'
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Flowcharts: new 'Flowchart reference' node to link different flowcharts together

Changelog iconCorrections de bug

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Animations editor: 'guess collision polygon after importing images' setting sometimes producing unexpected results
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Project Bar: possible crash if copying extremely large layout
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HTML elements: 'Set CSS style' action did not always correctly handle vendor prefixes
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Changing background styles from CSS files not always working (regression r369)
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Dark/light themes: search box in 'Edit family' dialog not styled correctly
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Dark/light themes: 'Include event sheet' dialog not styled correctly

Changelog iconScripting updates

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Add ISpriteObjectType with APIs to access to animations/frames
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Add ITimelineControllerObjectType
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Add IRuntime.timelineController
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Add ITimelineStateBase class from which ITimelineState and ITweenState derive
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Allow specifying tween tags by an array of strings

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