Les versions Beta ne sont pas autant testées que les versions Stables
Tween updates, bug fixes & more
05 March, 2024 ()
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Notes
In this release we've made some changes to framerate handling to clear up some confusion. Firstly, the standard frames per second (FPS) measurement previously actually measured ticks per second, and so could still read 60 FPS even if nothing was being rendered, which happens when nothing is changing. We've changed it to now only measured rendered frames per second, so it will drop to 0 when nothing is being rendered. We've added back a separate ticks per second (TPS) measurement which reflects the old measurement. This all makes it clearer to identify the rate at which frames are drawn and ticks are processed, which are not always the same. We've also changed the 'Set min/max framerate' action to 'Set min/max delta-time' to more accurately reflect what it does, as using the term 'framerate' is a bit misleading there.
Other than that there's some updates to the Tween behavior, Flowcharts, and a few bug fixes. Note we're also enabling WebGPU by default (when 'Auto' is selected) for the runtime in beta releases only, to help get wider testing of WebGPU. It will likely remain off by default for the next stable release to make sure it's ready, but this is a step on the way to having it on by default everywhere. Happy testing!
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Exécuter r382
Nouveaux ajouts
Tween behaviour: 'Is ping-pong' condition
New example 'Simple synth'
Tween behaviour: 'PlaybackRate' expression
Platform Info: expressions 'FramesPerSecond' and 'TicksPerSecond'
Changements
Flowcharts: allow connecting multiple outputs of a node into the same input
FPS measurement now only measures rendered frames
Project WebGPU mode 'Auto' now means enabled for beta releases only
Corrections de bug
Layout View: possible crash trying to copy too much data
Possible crash undo/redoing changes involving meshes
Animations editor: properly style the settings dialog for light/dark themes
Improve robustness of offline caching for very large projects
Scripting updates
Add IRuntime properties 'framesPerSecond', 'ticksPerSecond'; deprecate 'fps'
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