Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Flowcharts improvements; other additions, bug fixes and performance improvements

26 March, 2024 ()

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Notes

This release includes some new features for Flowcharts. One significant update is you can now form circular structures with flowcharts - i.e. you can have an output at the end of a flowchart now connect back to the beginning. This should make it much more useful to use for things like state machines. There's a variety of other flowcharts improvements, including being able to pathfind links around nodes instead of just drawing a straight line (useful for back-connections), as well as usability improvements like being able to re-color lines and animate them when selected.

Other improvements include some new system features, using mouse buttons 4 and 5 (on certain hardware), some optimizations for looping conditions and reducing gamepad input latency, and a batch of bug fixes. Happy testing!

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Exécuter r385

Changelog iconNouveaux ajouts

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System condition 'Pick by highest/lowest value'
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System expression 'StringSub'
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Mouse: add support for button 4 and 5
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Flowcharts: allow forming circular structures
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Flowcharts: option to choose pathfinding to draw links between nodes
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Flowcharts: option to set different colors for the links
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Flowcharts: animate links when selecting nodes or outputs
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Flowcharts: add context menu option to go to the corresponding flowchart from a referenece node
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New example 'Robotic loader animation'

Changelog iconChangements

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Update Closure Compiler (used for minifying) to v20240317
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Gamepad: deprecate 'Gamepads are supported' condition (as support is now ubiquitous)

Changelog iconCorrections de bug

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Mouse: 'Is over object' condition still not working consistently in OR blocks
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Dark/light themes: incorrect styling of drop zone in 'Import files' dialog
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Animations editor: possible to close the main dialog while sub dialog still showing
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Hierarchies: issue with savegame done in same tick as destroying instance in hierarchy
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Templates: 'use value from template' context menu option not updating preview of effects
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Tweens not restored properly when using the 'set from JSON string' action
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Timelines: posible crash copying a timeline with too much data
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Pin: issue saving/loading JSON when creating/destroying instances quickly

Changelog iconAmélioration des performances

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Reduce latency of gamepad input
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Fix possible poor performance using some looping conditions (e.g. Array 'For each element')

Changelog iconScripting updates

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Add IWorldInstance.isOnScreen()

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