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Flowcharts improvements; other additions, bug fixes and performance improvements
26 March, 2024 ()
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Notes
This release includes some new features for Flowcharts. One significant update is you can now form circular structures with flowcharts - i.e. you can have an output at the end of a flowchart now connect back to the beginning. This should make it much more useful to use for things like state machines. There's a variety of other flowcharts improvements, including being able to pathfind links around nodes instead of just drawing a straight line (useful for back-connections), as well as usability improvements like being able to re-color lines and animate them when selected.
Other improvements include some new system features, using mouse buttons 4 and 5 (on certain hardware), some optimizations for looping conditions and reducing gamepad input latency, and a batch of bug fixes. Happy testing!
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Exécuter r385
Nouveaux ajouts
System condition 'Pick by highest/lowest value'
System expression 'StringSub'
Mouse: add support for button 4 and 5
Flowcharts: allow forming circular structures
Flowcharts: option to choose pathfinding to draw links between nodes
Flowcharts: option to set different colors for the links
Flowcharts: animate links when selecting nodes or outputs
Flowcharts: add context menu option to go to the corresponding flowchart from a referenece node
New example 'Robotic loader animation'
Changements
Update Closure Compiler (used for minifying) to v20240317
Gamepad: deprecate 'Gamepads are supported' condition (as support is now ubiquitous)
Corrections de bug
Mouse: 'Is over object' condition still not working consistently in OR blocks
Dark/light themes: incorrect styling of drop zone in 'Import files' dialog
Animations editor: possible to close the main dialog while sub dialog still showing
Hierarchies: issue with savegame done in same tick as destroying instance in hierarchy
Templates: 'use value from template' context menu option not updating preview of effects
Tweens not restored properly when using the 'set from JSON string' action
Timelines: posible crash copying a timeline with too much data
Pin: issue saving/loading JSON when creating/destroying instances quickly
Amélioration des performances
Reduce latency of gamepad input
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
Scripting updates
Add IWorldInstance.isOnScreen()
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