Jantaaa's Recent Forum Activity

  • Hey, it worked mighty fine, installed C3 litetween plugin from Lunarray from the repo you provided. Just had to remove the box2D from the project object list. Luckily, I did not have used Box2D in important parts of the code. So for now it works.

    Need to get rid of the litetween too ASAP, because it won't be supported in june 2021 in C3 :/ Thx for the help :)

  • OK, will try that asap, thx for the quick response :)

  • Hi,

    I would like to know if there is a way to run Construct 2 project, where I have third party plugins in Construct 3. I have tween & Box2D plugin used in construct 2. Or what should I do to run the C2 project in C3 to get most out of the C2 version?

    Thx in advance.

  • Thanks a bunch!

  • Hello,

    Im considering to buy C3 to finish my C2 project. Is it possible to work offline with full featured construct 3 with your purchased license?

    I will mostly work while on the train, so being able to work with fullfeatured construct3 offline is a must for me.

  • Hi,

    i'm trying to get an angle between two sprite instaces of object Player (sprite). And since it is a local PVP multiplayer game I have 2 instances of Object Player, so getting angle would look like this "angle(Player.x,Player.y,Player.x,Player.y)" which in this case means I won't get the correct angle, right?

    How do I distinguish between those two instances and get the correct angle between them? I would share the capx, but it is controlled with gamepads only.

    Thx in advance

  • Well, I don't think it is the browser itself. But the background of the window in browser. It is black by default, so I somehow managed to change it. And I don't know how.

  • I'm looking for solution too, gamers are pretty annoyed, that back button doesn't do anything in my game

  • Still no answer? I would really use the solution, because on mobile devices it makes a nasty two white lines on side of the screen (if the resolution is slightly different than the intended one). If those lines would be at least black, it wont be that annoying

    There has to be a way how to change color of the window!

  • Ok, I found out, that for some reason, if you export your game via intel XDK (android corsswalk), the rate button does not work (just a link to website with browser plugin). But if you do it with cocoon.io it works.

    Im not sure, if we would use cocoon because, it has some issues right now, so suggestion how to do it in intel XDK will be still useful

  • I am glad you liek it

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  • Gameplay wise it is a good game for quick play, camera and controls are easy to understand and easy to use. Nice game made really fast

    Few things I spotted: its little annoying that the tree trunks are blocking the way, I guess destroying them would be not only nice, but it wouldnt be that annoying. Jeeps sometimes pop up on screen. If you want to make count down to restart the game, it will be better if the time will count down not up. Explosions should be damaging enemies too, it looks unfair that small jeep survive near miss with that huge explosion, miss explosion might be smaller than hit explosion. Muzzle flashes might be little smaller, it looks too noisy. Game map is very little IMO. It took me awhile, when I realized that you have the control of how far you shoot, Cross with line for indicating the range and position where the hit will land would be good (and maybe explosion radius).

    Graphically the game looks good, I like explosion effects, overall the game has its style. I would use some old army like font instead IMO it doesnt fit to the visual style. Little spread to bullets would look good, trees with swaying effect might be parallaxed that would look cool, shadow is static, might be dynamic (kind of). Ricochet effect, might be good idea for indicating damage. Making color dynamic health would help distinguish how many HP you have. Sounds are minimalistic but cool

    btw you can try my game I released yesterday too

    Keep it up, hope it helps!

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Jantaaa

Member since 1 Feb, 2014

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