WizLore's Recent Forum Activity

  • This does not reverse the animation if a character is moving in opposite direction. Is there a way to do that?

  • Trying to do a couch party game, with up to 3 players. Should be able to use keyboard and gamepads dynamically. I'm looking for a tutorial to do this in a smart and flexible way.

  • I take it timelines are not yet fit to animate a complex character who mirrors / flip. There are tools missing. So will still look to Spriter.

  • So, I got a character consisting of several sprites in a hirarchy and animated trough timelines.

    I would like to do the left-walk animation in the Timeline and mirror it for the right side.

    Problem is when I mirror the Parent the children will use their own axis as mirror. So a face looking up, will look down after the hirarchy is mirrored.

    Is there an easy fix for this, or maybe another way to do the same thing?

    Tagged:

  • Thanks lionz, works like a charm.

  • Got 3 sprites in family 'Friends'.

    They have different attackspeed.

    I write the action:

    Every 'Friends_attackspeed seconds' - spawn object.

    Problem is they dont use their own attackspeed.

    I have also tried a for each loop. But cant get it right.

    Any help would be appreciated.

    First part works fine, but line 23.. it does not use the individual sprites Attackspeed.

  • Hey Aituok - Did you find a solution? :)

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  • How about just making the square parent to the hirarchy instead of pinning?

  • Is there a way to animate with the timeline editor in construct and resize the objects afterwards?

    Dont like the idea of doing the same animation of complex characters for different resolutions.

  • I use joystick to control a bullet.

    When colliding with a solid it does not "respect" the stop / set speed to 0 action.

    Because the movement action is telling it to move at speed x.

    The 'bounce off solids' make it behave wierd when controlling the movement. Would like it to just stop like the car behaviour does when hitting a solid.

    Any suggestions?

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WizLore's avatar

WizLore

Member since 10 Jan, 2013

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