In my game I use three types of input controls. -Touch. -Gamepad. -Keyboard & Mouse. I want to detect input device dynamically according to one user is using. I...
I am creating a game where the Tile Movement behaviour is the primary form of movement for both the player and enemy characters. When an enemy is travelling in...
How to make an sprite object (i.E. Camera ) move by tilting the mobile device with smooth movement on all directions without any lag. My events are in the scree...
Supercell's new game "Brawl Stars" uses touch joystick movement that creates a new touchpad each time at the exact point where you touch & hold the screen. It w...
I'm making a top down game, where cars should move automatically (without any input) from the top of the screen downwards. Can anybody help me with that questio...
I'd like to make a sprite move around the screen based loosely on the vibe of the game's music. The movements would need to be based more on gradual shifts in a...
Greetings, this has probably been asked a lot before, but I haven't find any satisfactory answer to my problem. Basically, I have the current code for Touch mov...
When you play video games, you can create movements for the main character so the player can move by using the Keyboard, Gamepad, the mouse etc...But how can we...
Goodmorning, I have been researching this for a couple of days and I don't understand what I am doing wrong. My enemy moves up and down but he doesn't move left...
Apologies if this has been explained elsewhere. I have a sprite that moves from left to right when an object is clicked with the mouse. I've got that working pe...