Content tagged behaviours

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103 usages of this tag
13
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Blog Post
Behavior improvements in the Construct 3 runtime
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...

  • 2 replies
  • 705 views
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Forum Topic
Somebody send me an Animation List behavior
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I've seen the animation list behavior topic, but I can't find the download link. Would you send me please? Really needed to make developing my main project much...

posted 6 years ago
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Forum Topic
Behavior for Tilemap: Flood Fill
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Construct 3 Addons. GitHub. Actions. Forest Fire : Replace {2} with {3} from ({0},{1}).

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Forum Topic
Tilemap behavior.
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I see it is possible to give a behavior to tilemap. But I didn't understand how I give different behavior to different part of the tilemap? Is it possible? Or I...

posted 6 years ago
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Forum Topic
How do I edit the pathfinding behaviour in Construct 3?
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I want to modify the current Pathfinder Behaviour but unlike Construct 2 the plugins are packed (.Pak) and I am pretty much unable to access them. The current p...

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Forum Topic
How do I make a automatic linear movement?
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I'm making a top down game, where cars should move automatically (without any input) from the top of the screen downwards. Can anybody help me with that questio...

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  • 912 views
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Forum Topic
How do I make a "jump" with a 8 direction behaviour?
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In my game is no gravity. I want the player’s character to receive acceleration perpendicular to the solid surface he touches, and to change its direction by pr...

  • 8 replies
  • 914 views
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Forum Topic
flocking behavior
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Is there any way to create a flocking behavior? I feel like this would be especially helpful for army-type games, with lots of troops staying in the same area....

posted 5 years ago
  • 0 replies
  • 319 views
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Forum Topic
How do I 8 Direction behavior angle?
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How do I control my character according to the angle of another sprite " Analog ".

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  • 925 views
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Forum Topic
Bullet behaviour is framerate dependent?
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I am doing a game and for move the player I use the dt following this: So it's important to know if the bullet behaviour is framerate dipendent or not, and if i...