Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...
If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...
Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
The latest beta r153 has a new option to allow you to select a new physics engine powered by asm.Js . On Chrome and Firefox it's 2-3x faster than the old engine...
I'm working on a 2P ball game with Photon. I'm struggling to sync the ball (that can move very quickly like a flipper game), it moves based on the physics behav...
When an object is on a pivot and you wish to rotate it, it becomes a little harder because you can't simply rotate from it's centre. You need to rotate from it'...
Construct 2 includes the Physics behavior, powered by Box2DWeb . This allows you to have objects moving with real-world physics - here's a demo to show the idea...
If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulse...
Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...
I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I thin...