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Tutorial
Physics in Construct: The Basics
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Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...

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If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...

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Blog Post
Behavior improvements in the Construct 3 runtime
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...

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Blog Post
More about asm.js powered physics
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The latest beta r153 has a new option to allow you to select a new physics engine powered by asm.Js . On Chrome and Firefox it's 2-3x faster than the old engine...

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Forum Topic
Physics and multiplayer (Photon)
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I'm working on a 2P ball game with Photon. I'm struggling to sync the ball (that can move very quickly like a flipper game), it moves based on the physics behav...

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Tutorial
Using a pivot point for rotating objects
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When an object is on a pivot and you wish to rotate it, it becomes a little harder because you can't simply rotate from it's centre. You need to rotate from it'...

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Tutorial
Physics in Construct 2: The basics
167 favourites

Construct 2 includes the Physics behavior, powered by Box2DWeb . This allows you to have objects moving with real-world physics - here's a demo to show the idea...

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If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulse...

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Tutorial
Pinball - Physics to the max!
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Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...

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Tutorial
Physical Bike!
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I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I thin...

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