I am doing a game and for move the player I use the dt following this: So it's important to know if the bullet behaviour is framerate dipendent or not, and if i...
A little back story, I've been using Construct for a while on my laptop, recently my laptop made its departure from this world. So I moved all my work over to m...
I'm on the making of a mobile game for Android. While Android's a bliss, there are so many models that it's hard to create a single thing that works everywhere...
Is there a way to improve framerate on start of the game in mobile game? When testing in mobile, My game somehow stutter in the start for 10-30 seconds or so bu...
I have some questions about performance. 1) Am I right that it will result in a better performance if I let the player object check if it is colliding with one...
My first post in the forums. I have been having problems with physics behavior and I have tried several ways to fix this but nothing is giving me even decent re...
I've spent a very long time trying to figure this out. I have made a game using physics behaviour. It works fine in 60fps, but when switching to a high refresh...
So in short, I have a project where objects are spawning every # of seconds and are moving at a certain speed. I have tested with about 15 people and the spawni...
My game should run at 60 fps, but it gets stuck at 50Fps. Can someone help me?
So my character Is'nt jumping at the same high if my screen is 60 fps or 144 fps. Thats why I used delta time at first. What can I do ? This event didnt work at...