I use the bullet behaviour.
I put a few of the cars already on screen so there will already be traffic.
When the cars hits a sprite at the end of the road, car is destroyed (out of the players view).
Set that destroy sprite to invisible at On Start of Layout. So you can see it in the editor, but not ingame.
Don't forget to set the car's Bullet Angle of Motion, when you create the cars, standard will be 90 degrees in this case.