WizLore's Recent Forum Activity

  • Hi, thanks for the advice.

    I have not done step 1, but the other steps.

    When running my app (installed manually on my Android device) I get a white banner from Mopub saying "test app click here" etc..

    It that as it should be, or is it supposed to show adds?

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  • R139?

    I'm at beta r144

    And won't start node webkit win32.

  • Great potential!

  • For android and Ios..

    We want people to rate our game. (hopefully)

    I know the link tag in-app is: market://details?id=<package_name>

    Do I have to use the Ajax object for this... and will it work with Cocoonjs?

    Anyone got experience with this?

  • I'm having a problem.. when I minimize the game on android and resume it... the background music will be playing twice. Even it I stop all sound ,one of the instances (of the sound) will continue to play.

    Anyone else have this problem?

  • Thanks KFC. Nice to know why things works as they do.

  • Overlap works fine. Thanks.

    I don't understand why. but it works.

  • I thought I solved this long ago...

    But when an object collide with 2 instances simultaneously they are both affected..

    I try to avoid this by including : pick random "object" instance.

    But it seems not to work.

    An exaple file

    Help would be much appreciated.

  • I've seen it done... You click an add in a game, then return to the game.. And the add is gone!!!

    That is really smart. Is it possible with Cocoonjs ?

    I would like to include this in my game... as I got no room to place the add banner without blocking the UI.

  • I have the problem described above on android via Cocoonjs.

    Anyone have the same issue? (and maybe solved it)

  • I'm sorry I can't tell you how to display score via gamecenter.

    However, I was hoping someone else who made it work can tell! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks... nice to get rid of the status bar.

    I still don't know how to use the exporter.

    Cocoonjs or Android scales perfectly to different resolutions.

    Do you need to compile an app for each possible resolution with WP8?

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WizLore

Member since 10 Jan, 2013

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