WizLore's Recent Forum Activity

  • Wow. thanks. Is this plugin compatible with most of the exporters?

  • What is the best approach to draw a line following the cursor / finger. (like in a painting app)?

    I've tried to create a small circle every tick following your touch. But sometimes the line will be broken. (if you draw fast enough) and it probably eats too many ressources.

    any ideas?

  • I'm trying to port Barbarian Brewery to Windows Phone.

    The standard windows exporter from C2 is too slow, and the sound is not working properly.

    I've seen that thehen have done some amazing work with his plugin. However I have 2 questions to the limitations.

    1. Is there an alternative to spritefont.. like putting the font in the project folder somewhere.

    2. I got a lot of sound. wav files will probably make the game exceed 50mb, even on low quality. (is 47mb with oog/m4a). Is there an alternative?

  • Thanks again E Bear.

    I just used a text object instead of a variable.

    And used the browser - referrer expression.

    When clicking on the menu item I made in Construct 2 I get a orange flashing of the object when loading the next page. I would like to find out how to avoid that.

    ---actually only chrome does the orange flashing... any idea why?

  • Seems as my browser did not refresh properly... worked after deleting browser history.

    I have another question though... How do I keep track og which page the user is at?

    I would like:

    If the user is at link1, button1 is blue

    If the user is at link2, button2 is blue

    etc.

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  • Thanks E Bear.

    The link seems still to open in the iframe instead of refreshing the whole window... Must try more later.

  • I'm doing a menu for a webpage in c2.

    The menu is embedded in an iFrame.

    When I click a link the mainpage should update not just the iFrame.

    Usually you do this by adding _top to the hyperlink.

    How do I do this in Construct 2?

  • I think a lot of users would love to be able to integrate facebook smoothly in their Android and iOS (and 'insert other OS') games.

    The way it's done now, as far as I know, is trough cocoonJS with the help of ClayIO... so you have an extra login to do. A messy, difficult workflow which a big part of the Construct 2 users struggle to accomplish (myself included). And a negative impact on revenue.

    Would be so good to have a smooth way to do this from inside Construct 2.

  • I found that the dashboard updates automatically whatever you have activated.

    I can advice you to try another another browser when dealing with Mopub, some setting I can't seem to update with Chome.

    Also, if you don't add one or more networks, you won't get a good fillrate (few ads will show up).

  • I forgot the cvp

    Seem as I have been a lot in need of your help lately. :)

  • cvp

    Ty for your tutorial, was nicely done.

    And it was the fetch command I was missing.

    Still when I have bought the item, it is not applied in game. :/

    ("is product <id> purchased" not having effect)

    Maybe because I made the in-app product in the developer console before adding the public key to Ludei Cloud Compiler??

  • Me too. Have you tried using the name instead of the ID?. I know it does not sound plausible, but I'm desperate... Guess I could try it myself! :)

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WizLore

Member since 10 Jan, 2013

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