Pandadoor's Forum Posts

  • The cut scenes look really good

  • facecrime I sent you a pm Sat Apr 29, you didn't get it or you forgot it?

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  • I can make fairly descent pixel art, and fairly decent visual effects. But there is basically no point in cool looking art, if it remains static.

    -You can do awesome games without animating pixel art.

    -You can find an artist you pay to do the animation parts.

    -There are many free templates around the web to use for a game.

    -You can learn how to animate pixel art, there are tutorials everywhere.

    An important part I think is to have the right tool, it can help a lot:

    Aseprite, perfect pixel editor, you can find a limited free version. (I use it and my view can be biased)

    Pyxel edit, another pixel editor, you can find a limited free version.

    Piskel, online editor.

  • I gave the game a second life by uploading it on Newgrounds.

    In less than a week:

    3300 views

    142 rating (3.5/5 actually)

    14 people commented on the game (from "Love the game" to "Game is shit")

    I think it got featured on Newgrounds (in a section on the first page of the portal)

    It is heartwarming when on

    gamejolt since maybe 5 months:

    175 views

    100 plays (50 real anon plays)

    8 ratings

    There are finally people enjoying playing the game for his story and his mechanics.

    One funny side effect of this (not the $0.52 I earned) I discovered three game portals who "took" my game and used it on their website.

    They must earn money with all the ads "using" games from others to attract their audience but it means my game was good enough for them.

    And they wrote a description of my game, it's interesting for me to read how they describe the game.

    Oigamestop (russian website in english without contact form with "Reprint of materials from this site is prohibited!" written at the bottom of the page)

    [quote:bcy2tpxh]We suggest you play an exciting application that immediately gives you a very strange look. The main thing that should be sought is to crush or simply destroy all enemies in its path. If you win, then take everything. All battles take place in the prison space, and whether you want to get out is possible only after winning the victory. To guide everything in the game Iron Kiss only need arrows. For example, the right one is required in order to shoot, the downward arrow holding the magnet function, but the left one will help to recharge the available energy a little.

    Game2ok (russian website in english with contact form)

    [quote:bcy2tpxh]You should battle by strange cars who whom peredavit, or will shoot. The winner has to receive everything. You battle in a prison ring, the survivor will receive freedom. The right arrow for firing, hold an arrow down to use a magnet, and the arrow is necessary for energy recharge to the left

    Crazygames (belgium website in english with contact form, they made the effort to put my pseudo and my twitter in the description and they probably searched info about me like the games I've made)

    [quote:bcy2tpxh]Prisons are overflowing with prisoners. Because they don't see any other solution, the Capitol implements a deadly game to win freedom or die trying. You control a war vehicle and must earn a reputation by defeating other inmates. Upgrade your vehicle using earned reputation to increase its strength. Your actions in battle use up energy (note that it refills automatically). Your main goal is to defeat the Champion Capito. Fight for your freedom in Iron Kiss!

    Game controls

    Up arrow to thrust (using 4 energy)

    Right arrow to shoot (using 1 energy)

    Hold down arrow to use magnet

    Left arrow to recharge energy

    Game developer

    Iron Kiss was made by Pandadoor, who has previously created Tower Zero and Who is The Culprit.

    (Tower Zero isn't previously created but is being created)

    They use the Newgrounds version, I put "Newgrounds Edition" on the title screen of the game in case other website would "take" it. I did the same for Gamejolt and the Scirra arcade.

    Conclusion:

    It feels good to see a finished game getting a little success when it was abandonned and not played.

    The mistake was to do a devlog on gamejolt, you don't get the front page for the release if you used a devlog for the game.

    Most important, Newgrounds has an active audience and if your game is enjoyable you can have your chance. (Be ready for the critics, if your game isn't good he will be rejected from submission)

    And last, game portals stealing my game isn't too bad. It gives value to my game because they selected it and to read the descriptions that has been made is a fun experience, the Crazygames one is better than mine!

    If you have a good dusty game nobody plays, try to upload it on Newgrounds.

  • This is impressive as your first construct 2 project alone, it looks fun and complex.

    I personally like Space ship management games

    It reminds me a game project, Sol-Ark (project seems dead)

    http://www.indiedb.com/games/sol-ark-2d-space-rts-sandbox-rogue-like

    Maybe you can find some inspirations from this project.

    Good luck with your game.

  • I like the graphics and the physics, the explosions made me think of this:

  • I prefer pixel art too, I do pixel art and for me it's easy and quicker than vector art.

    I can't explain why but, for the moment, I prefer buying and playing indie games with pixel art.

  • I didn't know the level achievement rewards even if I actually saw a level indication, my bad.

    The game mechanic is simple and I had no problem to understand the goal, the camera movement was intuitive.

    You can ask a mod to move your topic in the WIP section if needed but you said it was finished.

  • For a first complete game it's really good, there are achievements and instructions are explained. Music is nice (you can toggle sound) and graphics are fun, you can play in the instructions page to practice.

    It's too late but a slower falling could have been nice, the dwarf using an umbrella when he falls.

    This game requires skill and two people, I tried alone but I didn't last long.

    My score = 2323'

  • A strange tensed ambiance where you know something is wrong. Silence for a long time then a weird scream.

    Something with trypophobia (link to a picture to avoid the disturbance: https://pbs.twimg.com/media/CK13CDoVAAA1PxF.jpg)

    For the jump scares you can watch let's play to imitate what works the best.

  • If you use a cracked program to do the assets then it's bad.

    You can use all assets you want as long as you do it legally (follow copyright laws) even for a free game.

    You can use assets made by others for free if the copyright allows it. (maybe name attribution)

  • > this is a troll right?

    >

    >

    The flappy idea was.

    But I really, really like that game box art. Srs.

    You're not the troll here, I guess.

    The game Fast Food isn't far away from the cover but still the cover is weird.

    "When in doubt use Global Variables." I agree.

  • Gameplay is smooth, graphics are nice like the character animations and the jump smoke. The flying key is fun.

    I don't understood what the touch B was for until the 4th level.

    A story, some sounds and musics then you have a good platformer where you have to follow a parcour whilst avoiding dying or falling.

    Keep up the good work, it's already enjoyable.

  • The car degradations are well executed, a lot of different parts.

    I agree for the powerup, perhaps an information for the player when he grabs one like a green flash or something else.

    At one point I had the impression I was flying with my car, maybe a bug with the gravity force (mouse click top right corner) or just an impression.

  • Looking at that last screen you posted... starting to remind me of the silos of 'Wool' and the top floor being the dead planet surface outside (which is a good thing, great book.)

    Interesting, I will take a look at this.

    Oi this seems to fit perfectly in the Iron Kiss universe, both aesthetically and thematically. The Pandadoor Mythos?

    I try to keep the same universe for all my games.