Pandadoor's Forum Posts

  • You can push back with speed (If you use the platform behavior there is speed)

    Player Sprite -> isn't overlapping Square -> Player speed = -10

    He won't be able to leave the square.

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  • You can use the overlapping (with the square sprite) and stop the player sprite (or push back the player sprite) when he leaves the overlapping.

  • -Yoshi (MarioKart 64 + Yoshi's Story)

    -Joanna Dark (Perfect Dark N64)

    -Sephiroth (Final Fantasy 7)

    -Big Boss (MGS 3)

    -Max Payne (Max Payne 3)

    -Chloe Frazer (Uncharted 2)

    You don't know Joanna Dark?

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  • You could mix the two water animations, left you have the flow and right it is like the foam with bubles.

    For your fundraising idea, I don't want to sound harsh but why do you think people would give you money?

    Good luck with your game, you can do great things with only the free version. (Ask for the full version for christmas )

  • I couldn't open your capx cause I use the stable version of construct but I have a simple solution.

    You use every X seconds, all you have to do is using a variable as X.

    For example, if X=(yearsVariable/10) then every (10/10) 1 seconds

    when he is 20 years old ---------- every (20/10) 2 seconds

    If it's too quick, create timespeedVariable and use it as X.

    Every timespeedVariable seconds

    You change timespeedVariable when he is 20 years old.

  • It's impressive, your game has good vibes.

    The art reminds me Heart of Darkness. (the pics is a screenshot from Heart of Darkness)

    Your capx is a goldmine for beginners like me, thanks for making it available.

    There is some little bugs (three enemies attacking me at the same time = crazy sound loop) but the game is enjoyable.

    more news soon

    Good luck with your game, it's been one year since you updated your devlog. (buying construct 2 isn't a bad idea if you can do this with the free version)

  • Thanks , the palette is the vga 13h, it was the default palette in an old version of the sprite editor I use. (aseprite)

  • V0.6

    Added:

    -musics

    -intro

    -ending

    -more opponents ships components

    -fixes

    To do list:

    -more musics for battle

    -different ending

    -game balance

    -more opponents ships components

    The musics loops are created with beepbox, if you like chiptunes and want an easy, simple, free and online creator (there is an offline version you can download) give it a try.

    You can test the game on

    Gamejolt

    Thanks for reading this

  • Try this one now please. I'm breaking them down into single episodes to accelerate the load times.

    http://www.snesexplainseverything.com/justEp1_v2/

    I only see a black screen. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused"> (google chrome and firefox)

  • I try to play the first episode but the load time is endless... How long does it take? (I've waited 15 minutes in google chrome but it is stuck in the end)

  • You edit the SpiderBullet sprite in the editor and you rotate 90° (clockwise or anticlockwise) and that's it.

  • Your link doesn't work but I worked on the previous version.

    (In your capx Spiderbullet wasn't a clone, it had the tower behavior)

    I removed the clone, now "Spidertower" = "Spiderbullet" (it has both behaviors, tower and bullet)

    You have to add the bullet behavior to the Spiderbullet sprite AND set the initial state of the bullet behavior to Disabled

    You should add the Destroy outside layout behavior to.

  • You have to put the invisible sprites on a layer that doesn't scroll.

  • You can use two invisible sprites, one left and one right. (In your example the left is the size of the blue square and the right is the size of the red square)

    If the player touch the left then...

    If the player touch the right then...