Pandadoor's Forum Posts

  • I edited my post with some changes, there were mistakes.

  • Okay, under the every tick event remove everything the every tick included.

    add an event

    • if sprite10 X > Sprite6.X (Compare X position sprite10)

    add the action

    • Sprite10 set not mirrored

    then after this event add another event

    Else

    add the action

    • Sprite10 set mirrored

    If the Sprite6 X is lower than the Sprite10 X, Sprite10 keeps the initial angle but if the Sprite6 has a higher X than Sprite10 the Sprite10 is mirrored.

    Hope it works for you.

  • Try DropBox, Google Drive or OneDrive (formerly SkyDrive).

    Or you can take screenshots of your events if it's not too complicated and post the pic.

  • Can you upload a capx ?

  • You can use the behavior Turret on the enemy (don't forget to add him the target (your player) at the start of the layout)

    You can compare the height between the player and the enemy and change the enemy angle.

    You can do every tick enemy set angle toward (player.X,player.Y) (player is the player sprite name)

    Here's a post about a question like yours : here

  • I looked quickly and the origin for the "Damaged" animation is not right. I put it to the bottom like for the other animations and it works.

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  • The animation is really smooth, graphics are great.

    Some suggestions:

    -Slow down the tower rotation from left to right, it looks really quick.

    -You should had a little recoil when the gun shoots. (this could be a trick when you shoot down while jumping)

    -The smokes when you fall to the ground is nice, maybe add a quick screenshake to give a sensation of heaviness to the vehicle.

    I don't know if it's a test but there is rain falling inside at the entrance of the cave.

    You work on this game since more than a year, I hope you will finish it one day.