notnsane's Forum Posts

  • Aurel hey Aurel! Have a couple questions here:

    First, can you share a little more insight about how you're creating the game? Like, a screenshot, a behavior, any kind of devlog, quirks with engine, anything would be awesome for all of us to learn.

    Second (and related to first matter) I'm trying to implement 4 players for one of my games now and it's a mess, lol. I'm trying to use Paster but it seems it doesn't get along with Tilemaps, so if I have to redo the whole "map" with sprites, it will be a huge strain on performance, and I can't imagine with your game (unless you're not using tilemaps, so it *might* be fine). So again, any kind of insight on that, would be great. Guess we need to nag the hound =P

    Oh, and about itch.io - they're great. They're very very nice to indie developers, but mind that they need DRM-free copies, AFAIK. It's a very pretty outlet, I can vouch for them, along with gog.com

  • I hope that isn't the case or I would have to use Canvas again =\ R0J0hound, do you know more about this? If that is the case, can it be fixed?

  • That one is an example, it's only available on 360p

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  • I just found these... some of the 2013 videos are uploaded in 360p or that's what youtube tells me, it's only me?

    If so, is there any way someone can upload these on FullHD resolution?

  • That's fantastic, unnatural20, exactly what I was looking for. It seems that the task was quite complex, considering the events' logic. It took me a while to understand it completely and I'm still confused about the sub events... but it makes sense. I also tried to nest or "de-nest" the sub events but it only worked correctly the way you nested them.

    Thanks again =)

    Oh, codah's edition is a bit cleaner but it's harder to understand for me. Seems like I need to learn a lot about picking

  • It's really really hard. There's been some discussion here and a tech demo:

    But as you can see, the current C2 engine isn't up to the task, the way it handles collisions is terrible for adventure games.

    There are progress of course, but it will take time.

  • It's already portable, but you might need to install the node webkit thingie.

  • when you say "platformer" you mean "player" or "player character"?

  • Thanks for the help guys, but this still doesn't work as intented.

    Maybe I wasn't clear enough but I need to use only one object besides the player. There's no point on having duplicates of duplicates.

    I tried using variables now but I don't know if to use instance variables or global variables. Or how to select a specific door (because the action should be triggered with Any door or I'll turn more crazy) Any help appreciated.

    mepis, can you elaborate your example? Also I don't mind having to choose like that, but my game will have like 10-15 doors, so it might be annoying to type, say "choose(1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)" for each door (deleting and adding one number, obviously)... but if there's no other way, then no probs =P

    Made a new mockup to make this idea more "readable". The only objects here are "player" and "doors". Of course each door has a specific UID (created all of them with Ctrl+Click except the first one)

  • I kinda have a "NO ARRAYS PLEASE" philosophy so I try to avoid them like the plague, lol.

    Thanks to both of you, testing the capx now =)

    Lordshiva1948 It's really similar to what I want, but as much as I try, I can't make it work with only one object. I replace tr with spawn and it always comes out in the same place. Then do it otherwise, I add the instanced variables to tr, and the same thing happens. It always comes out on the same "door".

    I want to avoid using two objects for this, else I would have to overlap them and then make one of them invisible. Could also create other issues, I think.

  • I searched a lot but couldn't find anything too specific. You'd better check the image, should be easy enough to understand what I want to do:

    Objects: Player(0), Doors(1, 2, 3)

    What I need is entering to the door 1, then getting out on, ideally, door 2 or 3, but any of the 3 will do for now.

    My logic says that:

    When the Player is overlapping Doors, press a button then set position Player to Doors UID's X and Y.

    But I have no idea how to randomly take one of the 3 UID. I tried with a variable but it says "variable is not an object name".

    Note: it's very important that the UID is randomly selected everytime I press the button, not on start of layout.

  • Bump for eye justice

  • Well, I did it. I love Construct. Here's the Paster event. Don't forget to change the Hotspot on the Paster object.

  • Bump for the imothep question, I'm really interested in that.

  • Any help appreciated