Somebody
"is in crop" may be something that needs to be handled differently. If I ever get it to work right I may check what the scaling mode is an do something different for each.
Also I need to revisit that transparency bug, but the current , albeit poor workaround is to paste the paster to another paster and set the transparency of that. As I recall that's what I may end up doing internally.
TiAm Somebody
I'm not having much progress with getting the canvas pasting to work reliably. It's currently kind of random if it works or not, so I may end up having to go a slower route of making an off screen texture and rendering everything to that.
neverk
Perspective transforms aren't possible with the "draw textured quad" action. For that the points would need a z coordinate, but that's not part of C2's renderer. For perspective transforms a shader should be used. The closest we have is the mode7 shader but a better on could probably be made.