frcol's Forum Posts

  • HI Bl4ckSh33p

    did you get it working? Open another app by a mobile (android/ios)?

  • gameba, cranberrygame

    same error here.

    A workaround for this error is to remove the plugin when asked, than add it in the Plugin tab.

    But it still gives an error during the building process.

    I must finish a game that needs to post a message on the Facebook wall for IOs/Android and I´m stuck in this issue

    It seams to be a so easy task (put a message in the Facebook Wall), but it is taking my sleep away doing it in Construct 2.

    Erro message:

    Building a Cordova 6.2.0 application.
    Using platform cordova-android 5.1.1.
    The application name is "Proton"
    The package name is "br.com.singol.proton"
    Preference android-signed set to true. Application will be signed.
    Using Crosswalk Embedded 19
    Error: Unable to build; intelxdk.config.additions.xml file includes plugin tags, which are no longer supported. Use the Intel XDK plugin manager to resolve this issue. See https://software.intel.com/en-us/xdk/docs/add-manage-project-plugins#additions-plugin-tags
    Error: Could not retrieve plugin dependencies for File'.
    Error: Plugin File failed to install.
    Plugin "cordova-plugin-device" (1.1.2) installed.
    Plugin "cordova-plugin-httpd" (0.9.3) installed.
    Plugin "cordova-plugin-inappbrowser" (1.4.0) installed.
    Plugin "cordova-plugin-splashscreen" (3.2.2) installed.
    Plugin "cordova-plugin-statusbar" (2.1.3) installed.
    Plugin "cordova-plugin-wkwebview-engine" (1.0.3) installed.
    Plugin "cordova-plugin-whitelist" (1.2.2) installed.
    Plugin "cordova-plugin-crosswalk-webview" (1.8.0) installed.[/code:1jq1sex4]
  • Hello everyone, I must get Facebook prompting wall post in my app (Android and IOs).

    I´m stuck for days with this issue.

    I´m trying the Cranberrygames facebook plugin with XDK, but it´s giving me an error when building.

    Any help? Tutorial? Hint? Another way to do that?

    thanks!

  • Any sugestion/help in how to prompt wall post Facebook in Android and IOs with Construct 2?

    Plugin?

    Tutorial?

    XDK, Cocoon or PhoneGap??

    thanks

  • How can a simple functionality be so hard to implement?

    Is there a way to put facebook post message to work inside Construct (android and IOs)??

    There are many old posts about it, but it´s all like a mess when you try to understand how to implement it.

    I´ve bought the Cramberry´s plugin, but there are no explanations, docs, and the author simply disappeared...feeling like I wasted my money.

    I´m trying this plugin with XDK.

    Any help? Any other plugin? Any other way to get it working: PhoneGap, Cocoon?

    I need to put the game in the stores but I´m stuck in this problem <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    XDK:

    1- Open the xdk project created by Consturct and receives a erro message about the plugin.

    2- in the XDK I remove de plugin to open the project.

    3- Plugin management, I add the crawberry plugin correctly.

    4- Build: Start Build - ERROR

    Build Log

    Building a Cordova 6.2.0 application.

    Using platform cordova-android 5.1.1.

    The application name is "asdasd"

    The package name is "asdasdasdasdas"

    Preference android-signed set to true. Application will be signed.

    Using Crosswalk Embedded 19

    Error: Unable to build; intelxdk.config.additions.xml file includes plugin tags, which are no longer supported. Use the Intel XDK plugin manager to resolve this issue. See https://software.intel.com/en-us/xdk/do ... lugin-tags

    Error: Could not retrieve plugin dependencies for File'.

  • I searched in the forum, but there are few old posts about it and I didn´t find any actual post related.

    I´m trying to build a game for android and IOs. I´m using XDK and having the following error when open the XDK project created by Construct:

    The requested plugin was not found:

    https://github.com/cranberrygame/cordov ... e-facebook --variable APP_ID='YOUR_FACEBOOK_APP_ID' --variable APP_NAME='YOUR_FACEBOOK_APP_NAME'

    Any help? Any post related?

  • Avengium, Did you import the eventsheet that activate/deactivate and take care of the "pause actions" of the global layer in all eventsheets of the other layouts?

  • Hi,

    Leaderboard is not bringing me data sorted by score.

    it returns:

    rank/score

    0 - 540

    1 - 650

    2 - 800

    3 - 450

    What am I doing wrong?

  • Is there a way to logout from the oficial facebook plugin?

    After I login, for the first time, every time I run the app it login automatically. To work around, I must open the facebook page and logout there to access the app again not login in automatically.

    I was searching for Facebook plugins, but I just find old ones.

    What facebook plugin can you recommend me?

  • Hi h1k3,

    let me see if I understood.

    Your plugin was built on Parse and it will last till january 2017?

  • Are there something done ( behaviour, other) to mask the Text:

    • Phone numbers (XXX) XXXX-XXX
    • money (U$XXXX,XX)?

    I´ve searched and didn´t find.

  • To workaround with the crossdomain police of sprite´s load image, I´m developing a plugin that create a HTML img element.

    instanceProto.onCreate = function()
    	{
    		theInstance = this;
    		this.url = this.properties[0];
    		
    		this.img = document.createElement("img");
    		this.img.src = this.url;
    		this.img.id = "img"+this.uid;
    		this.img.style.position = "absolute";
    		this.img.height = "100";
    		this.img.width = "100";
    		this.img.style.zIndex = 3;
    		jQuery(this.img).appendTo(this.runtime.canvasdiv ? this.runtime.canvasdiv : "body");
    		
    		this.updatePosition();
    	};
    
    	Acts.prototype.LoadImage = function (url)
    	{
    		theInstance.url = url;
    		theInstance.img.src = url;
    	};
    
    	Exps.prototype.URL = function (ret)	// 'ret' must always be the first parameter - always return the expression's result through it!
    	{
    		ret.set_string(theInstance.url);		// for ef_return_string
    	};[/code:2p8ilawl] 
    
    Problem:
    [img="http://fabiocolombini.comli.com/img/loadimgBug.jpg"]
    
    if I click on the first image
    [img="http://fabiocolombini.comli.com/img/loadimgBug2.jpg"]
    
    it brings the correct UID but the worng URL
    [img="http://fabiocolombini.comli.com/img/loadimgBug3.jpg"]
    
    and loads the image in the last instance, the wrong instance
    [img="http://fabiocolombini.comli.com/img/loadimgBug4.jpg"]
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  • rexrainbow

    Yeh!

    it was a really good workaround!

  • Hey matriax, awasome!

    Congratulations. The graphics and gameplay are very good.

    Just one thing, maybe if load the particles and other sprites in the beggining (before start), it would avoid lag in the first explosions and FX, that occured to me. But after that, it ran like a charm.

  • I need to show thumbnails from youtube, like this:

    http://img.youtube.com/vi/q75bGipJzIg/1.jpg

    Sprite´s Load Image Action has the same restriction as Ajax, crossdomain polices, so, the image does not apears.

    Is there a way to show/load them?