frcol's Forum Posts

  • Hi, I´m searching for Facebook plugins.

    I use the oficial, but I need more properties from Facebook, like list of friends, img, email.

    I found another one in the "Plugin Complete list", but it´s discontinued.

    Any hit for other plugin?

  • bclikesyou, for me it stays loading forever.

    "...SYSTEM REBOOTING..."

    I installed the latest directX.

  • I liked it!

    good job.

  • Thanks for the answers Kyatric

    Number 3 I´d like to know if there are plugins with the same functionality as the official AdMob (to show banners), but made by other developers (i did not find in the plugins list).

  • I know that there are many posts about it. But, I´ve already searched a lot and can´t unify all the informations about it and some are deprecated.

    The terms are: Cordova, Crosswalk, Ludei, XDK, Phonegap, Canvas (+), Webview (+), Builder Plugins, etc

    It´s very easy to become a mess with all that terms, when you are starting.

    I have few questions about it:

    1) I can build the game through: XDK, Ludei and Phonegap for IOs and Android. Is there some post/tutorial that says why to use one and not another?

    2) I did the tutorial about AdMob by Kyatric for android. And for IOs? is that the same thing? I konw the plugin just work for build in XDK, so, I think that if I build for IOs it´ll be the same.

    3) Are there more Ad plugins among AdMod official one?

    I´m trying to sintetize them all http://www.fabiocolombini.com/2015/11/building-for-mobile-construct-2.html

  • I think it´s kind hard to master the "airship" controls.

    It´s ok for me, but I think it would be interesting to see a range of ages playing it.

  • Very good!

    it engaged me.

  • I have 2 sprites: A an B that moves around screen.

    I touch one (0) right hand and another (1) left hand.

    when I touch the B, I need to know the position of my touch.

    I just get it if the touch is the first one (0).

    How can I get it?

    With "is touching", can I pick each touch?

  • I put the game v.1.1.0 as HTML5 on the server and many users played it.

    Later on I upload a new version v1.2.0, overwriting the last one folder with the new exported version.

    How to know that the user that had already loaded the v1.1.0, when open the page, will load the new version and not the cached one?

    What can I do to force it?

  • Great.

    Finished it

    The first screen looks like my apple IIe games, like "Lucifer´s realm" introduction, the sound likes Asteroids, the player walking like "Captain Goodnight". I came back few years ago playng the game.

  • I Like it!

    Mainly the idea, make friends not enemies

    even if we have to bite them.

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  • Hi ,

    Maybe this topic is related with your plugin, cause if I took it out of the project, it works. But it´s very strange.

  • Prominent, I had done that and did not work. It´s not a webgl problem.

    After few hours, I stripped the project and left just 2 lines and 5 objects. If I remove any of them the export works, otherwise, for a few firefox the screen keeps black.

    Resume:

    • Work perfect in preview (chrome and firefox)
    • after export for HTML5 it works in Chrome but not in "some" firefox
    • If i remove any line or any object from the project, it works <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    try the demo with Firefox and see if works for you:

    demo: http://www.kiduca.com.br/kiduca/jogos/g ... Construct/

    capx: https://dl.dropboxusercontent.com/u/943 ... teste.capx

    My firefox is v39.0

  • Ok, I found.

    It´s related with Layout Transition plugin ()

    I updated to v1.2.1 and stopped the error message.

  • I just intalled the r210 and my older project (r206) starts to get a error message:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin of non-world type specified 'rotatable'

    Condition: !(plugin_type == era::pt_objecttype && rotatable)

    File: Projects\ObjectType.cpp

    Line: 37

    Function: __cdecl ObjectType::ObjectType(class Project &,class ObjectFolder &,class Plugin *,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,unsigned __int64)

    Build: release 210 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Any help?