frcol's Forum Posts

  • imothep85,

    I dont´t think so. I didn´t find anything about it in the Youtube API.

  • You mean that

    "clamp(x, lowe, upper)

    Number to clamp"

    That´s really interesting and helpfull. I saw it in just few expressions. I´ll try to find a plugin that already has it and see how it was implemented.

  • septeven,

    what can I be doing wrong that there are 8 elements in my scroll but it shows just 7.

    If a drag the scroll up, I can see the 8th hiden bellow, when I drop it get hiden again.

  • Hi volcank,

    I played in my iPad 2.

    The graphics are very beautiful, but it is kind "slow" in Ipad 2, like slowmotion, mainly with the stars particles.

  • Awesome plugin!

  • I found the problem,

    The runtime.js, line 184 must be changed:

    from

    jQuery["gritter"].removeAll();[/code:3svw16rk]
    to
    [code:3svw16rk]jQuery["gritter"]["removeAll"]();[/code:3svw16rk]
  • Hi anpur,

    I installed the bahaviour and the Contruct v220 broke.

    When I tried to start it showed me this message:

    [quote:1lfmhstu]---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 269

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 220 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    ---------------------------

    I had a hard time finding the problem. I need to delete the folder "anpur-state-machine" that was inside

    C:\Users[user]\AppData\Roaming\Construct2\behaviors after desinstalled and installed contruct twice.

    I don´t know if it was just with me.

  • Well, I had the same error and the probem was in the same path but behaviour.

    It was the "anpur-state-machine" behaviour the problem.

  • Hi , this is a great plugin. I used in my project, when I exported to test, it didn´t work.

    I deleted every element and line of code to find the problem.

    I think I found a bug. Here is an example

    In preview is Ok, when export i HTML5, it fails.

    http://fabiocolombini.comli.com/BugNotification.capx

    The problem is with the Action Delete All Notification. The other actions works ok.

    jQuery["gritter"].removeAll();

  • A changed the Textbox placeholder color using a external css:

    *::-webkit-input-placeholder {
        color: #dcdcdc;
    }
    *:-moz-placeholder {
        /* FF 4-18 */
        color: #dcdcdc;
    }
    *::-moz-placeholder {
        /* FF 19+ */
        color: #dcdcdc;
    }
    *:-ms-input-placeholder {
        /* IE 10+ */
        color: #dcdcdc;
    }[/code:1r3780mv]
    It works for all types of  Textbox but not for  "Number".
    Any idea how to solve it?
  • hi wizdigitech,

    are you just setting in the instance Font property or using "set web font"?

  • My son and my daughter spent a lot of time playing it.

    Congratulations!

    I liked it too.

  • If it´s for a server that you owne, you could make a PHP file that responds an "ok".

    Construct side, you starts a timer when request it. Receiving de "ok", you have the "ping". It´s a "console" ping, but it´s the time that your request took to receive the "ok".

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  • You have a family of enemies.

    You can set any variable that you want in it.

    healthAB

    healthCD

    When collide, you say wich variable you´ll subtract.

  • Hi WilliamAnderson, if I understood, the collision trigger already pick bouth instances (bullet and enemy), you just need to put Enemies (familly) health subtract 1 as a action of the trigger (condition). It´ll take out 1 from the enemy that collided with the bullet.

    The variable health must be in the family, not the instance.