Savvy001's Forum Posts

  • Ashley

    I am making a online car racing game.

    All players have their own audio tags.

    So all effects are added to those tags.

    Going back to the main menu i want to remove all audio effects.

    I use the remove all effects condition.

    But that needs a tag.

    Can you please update the audio plugin for a option to just remove all effects.

    Regardles of the tag used.

    Hope i make sense.

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  • No. It measures time spent on the main thread only.

    Thanks i have now read all your blog posts about how c2 handles the cpu.

    And how to do, or not waste time on optimization.

    Thanks for the help.

  • They're both correct. The cpuutilisation expression returns a percentage in the range 0-1.

    Ok so the cpu is actually 36% used.

    And this is measured accross all cores i asume?

    Thanks for helping.

  • Ashley

    In the debugger the cpu utilisation says 36% cpu usage.

    But when i set a textobjects text to cpuutilisation it shows 0.36

    (I have not done anything more then, set text to cpuutilisation)

    Im running a 16 core cpu, so 0.36 would make more sense to me, but i dont know which is actually the case here?

    Is the debuggers 36% correct

    or the 0.36

    Kind Regards

    Savvy001

  • I cant answer your question but but i can say.

    For the love of sanity use the photon cloud multiplayer plugin.

    Its a breese to work with and flawless performance because of the photon servers.

    So easy to program as well.

    Anyway good luck

  • Working on this.

    Ideas coming as im building it.

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  • Download link is on the right menu for each addon:

    https://www.construct.net/br/construct-2/addons/96/gameanalytics

    Ok thanks but where are all the C2 plugins from the scirra.com website made by all the plugin makers?

    For instance the paster plugin by Rojohound is not accessible.

    https://www.construct.net/rs/forum/extending-construct-2/completed-addons-29/-plugin-paster-66240

    Check it out.

    On the original forum the links where at the main posts.

    Kind regards

    Savvy001

  • Hey team scirra.

    I am trying to access the construct 2 forum/tutorials/plugins and all that stuff.

    Getting error messages on all of them.

    So i found the new forum here, and tried to access the plugins in the addons section.

    I dont know whats happening but i cant find any download links.

    Hope things get resolved soon.

    Kind Regards.

    Savvy001

  • We do plan to allow C2 users to use Scirra's build service, but we are very busy at the moment with a wide range of essential work happening on Construct 3. I can't guarantee we will have it ready by the end of June, but hopefully not long after that. In the mean time there is, as ever, PhoneGap Build as an alternative.

    That is great to hear!

    Never used phonegap build before.

    Glad to see the service coming also for C2.

    Send my thanks to the team!

  • Ashley

    https://software.intel.com/en-us/forums/intel-xdk/topic/735282

    As i have noticed the intelxdk build servers will be retired on the end of June.

    I also have seen in the blog scirra post that C3 has a build platform itself.

    Will we be able to use that same service with our C2 games?

    What is from your p.o.v. the route we should take.

    I am working on a Android game.

    Kind regards

    Savvy001

  • Hey abj84

    Thanks for checking it out.

    Yeah multiplayer without others is a hard one right

    What size screen are you looking at?

    So i can compare font size's.

    The map size is not to big, because players can shoot really far.

    I have tested this with more players in the game.

    You will want to be carefull not just to run after someone.

    Limited field of view, is in the game already, just not activated.

    I think im going to give the host the choice to activate that option.

    Your feedback is much appreciated.

  • Try it http://www.iamronny.com/Apps/TinyWarGame/index.html

    Hi

    First of all thank you for taking a look at or trying out my game.

    This is a slowly coming into something project.

    (Doesn't even have a name yet)

    It might take months to complete it.

    Probably years.

    Give it a spin.

    See what you like or not so like.

    It uses the photoncloud multiplayer service for the connection between players.

    So i cant really say if the gameplay speeds will always be that good.

    This version (Lets call it V.1) has team based gameplay.

    The host can start Domination, where both teams need to conquer the center pyramid.

    Or you dont start Domination and then its a everlasting team based free for all.

    For weapons you need cash.

    And for cash you need to kill eachother.

    Kill coins spawn so collect it and go get your new ammo.

    The game knows which guns you used to kill the other player, and killcoins are based on that.

    Its simple really.

    Weapons are bought at the stores which you find on the outside of the shooting area, and also 2 inside.

    When outside the game walls, you have infinite ammo, so you can test your guns all you want.

    Controls: WASD & E for the store.

    Mouse for aiming and L-Mouse Button to shoot.

    Further updates will be over at http://iamronny.com/multiplayer/

    Your friendly neighbourhood gamedev

  • ThePhotons

    Quote: which values do you expect?

    Well i asked for a explanation on the difference between the MP Plugin and the Photon plugin.

    Which you explained.

    From the start i have been very happy with the results of the photon plugin in my game.

    Its results far exceed the official mp

    plugin.

    I have used that in multiple tests and it always had more latency.

    Thanks for helping out.

    Oh and there is one more thing i would like to ask.

    The pricing explanation on the photon site does not make many sense.

    What i would like to know in simplicity is how many players can simultaniously play my game with each plan?

    On the site there is so much info given, which i guess for server tech's is common knowledge.

    Which i am not.

    A rough estimate of how much simultanious players per plan would be enough.

    Than i know what i need to focus on during alpha/beta/release.

  • So have you checked it?