Savvy001's Forum Posts

  • Hmm that is interesting.

    I will report back after a test.

  • blackhornet

    How does that solve my issue?

  • Hi all

    I have this strange issue.

    http://www.pileofcrab.nl/Apps/Games/LittleCreatures/Issue.jpg

    I have asteroids and i have little creatures.

    The asteroids is food so the little creatures need to eat them.

    Each little creature is assigned to a asteroid.

    The assigned asteroids UID is stored in a variable of the little creature.

    The little creatures walk up the the assigned Asteroid.

    (so far all works)

    But then when i want to check if they overlap their assigned asteroid, only 1 of them is eating.

    The rest is not.

    I want them all to eat individually, but only if they overlap their assigned asteroid.

    As you see in the logic i am using i try to pick the assigned little creature for each asteroid.

    Then do a overlap test.

    Why is this not working?

    why is only 1 of them eating?

    I tried so many different ways but i cant figure this out.

    Thanks for helping.

    Savvy001

  • Thank You!

  • Oh my!

    To think i have missed this and it was there all along.

    Thanks Ashley!

    But i have to ask.

    Why is there not a button for this?

    Or did i miss that as well

  • Hi Team Scirra

    After the years that i have been working with C2, there is still one feature i am missing.

    Run Game. (extra button that runs the whole game)

    With a keyboard shortcut.

    Often when i'm working on my layouts i want to get a feel for the total vibe of my game.

    Each time then i need to switch back and forth between the main layout and the layout i'm working on.

    A simple button that runs the game from the "projects first layout" would be great.

    It makes swift testing easier and keeps the mind from: oh crap, switch back to other layout, run layout, test whole game, switch back to other layout again, change, repeat.

    With this button the process would be simply: press button run game.

    I have been looking for this option to add it but i cant find it.

    So Run Game + Run Layout would be gold.

    Thank you for looking in to it!

    Savvy001

    Ashley

  • Gigatron

    That is just perfect.

  • Awesome Gigatron!!

  • I have tried this before i wrote this post but it does not give the right result.

    This is because that shader is either applied to the text object, which makes it non scrollable.

    Or it is applied to a layer, but that way i cant put the text where i want to have it on screen.

    The scrolling text needs to be placed in a river in my game, which is the botom half of the screen, so the effect needs to be in that position.

  • Gigatron

    For my game i need a scrolling text like the star wars intro.

    I have searched for a plugin/behavior but none of them can do this.

    Is this possible with a shader?

    Example

    https://youtu.be/EnIFjG5ZeN0?t=14

    In my case the text needs to go down, but it would be great if we could set it to up or down.

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  • Do you use a array for the random generating.

    If so you can set a Global Variable with in it, the array "as json".

    Then you can carry that info over to the next level.

    So at the new level you can load the random level instantly by loading the variable back into the array as json.

    Then do your optimizing stuff and your set.

  • Wow its really beautiful like this!

    Thanks!!

  • Can you make a option to disable horizontal image movement?

    I would like to use this as title fx for my game.

    Now the title text moves from left to right.

    I would like it to stay at one spot.

    But keep the lsd trippy colors and color movement.

  • edward01

    I would like to contribute to the podcast.

  • Gigatron

    I have sent you one more question in PM about adding vertical speed parameter for fog effect.