notnsane's Forum Posts

  • * Designers focusing on non-profits - There is still a free version of C3. If you are a non profit, why not collect money for a licence by donations?

    You have no idea how the scene is for experimentation. tl;dr: it's very bad. We're forced to make _way_ better things (way out of the league that any mid-sized developer, that's either a homerun or you're expecting profit loss) so we can charge money for it and earn some income. For every successful experiment (say, Flow) there are thousands and thousands of games that are NOT clones, that are NOT shovelware, that never earn a single dime, much less in donations.

    I'm sure we won't be able to earn income with Construct 3 free. And it's too limited for mid-sized projects anyways. Also lack of exports.

    Tom thanks for the Construct 2 reassurance. Maybe we can still use it for certain type of projects in the following years. That's pretty cool to know.

    Cryptwalker loooool

    But yeah, most people are already using it for "evil" <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> And I'm not super OK with having an industry that's full of clones with zero innovation, just reskins. Look at the mobile market. Here's a great panorama: http://i.imgur.com/IgJInrk.png

    But, honestly? I blame that on education and conservative corporations.

    Scirra was (is, currently) a great "enabler". It's sad to see that in 5 years Scirra probably won't be an enabler anymore.

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  • But C2 won't have upgrades in, say, two years. And then it's dead. And when new technologies arise, and new incompatibilites appears, our software is dead.

    I think in very, very, very long terms (around 30-40 years) because I'm super concerned about "digital death". So I only use or tend to use stuff that has a very long longevity. I believe HTML5 (and 6, 7, 8, 9) will be around forever.

    But why should I pay for C3 when Unity already has a WebGL export? Also Godot. Also UE4, and many other engines.

  • This is not a rant about technology, but it is about the game industry, and why Scirra is no more one of the "good guys".

    I'm fine with it being online/offline with Electron/NW.js, I'm fine with anything that uses HTML5 for good.

    But in all, forcing users to pay an expensive annual subscription fee to being able to earn money with the software, it's too 2010 for anyone's taste. And what's more important, it heavily caters to a certain demographic of developers.

    This are the users that Construct 3 are leaving out in the dark:

    * Students

    * People living in poor countries

    * People having a bad financial situation

    * Designers focusing on non-profits

    * Designers focusing on experimentation

    * Anyone that was considering Construct 3, since they can use other engines for free

    No, the free version of Construct 3 won't do, since we cannot earn money with it.

    What's even worse, is that forcing an up-front payment also forces making certain kind of games. This is exaclty what the high budget games do: Zero experimentation. Zero originality. Just rehashing everything once and again with only money in mind. All the shovelware and clones after clones we're seeing is product of this mentality (lack of proper education is also an important factor). And it's very, very dangerous.

    So, in good faith, I cannot recommend Construct 3 to anyone, and I won't be able to recommend Construct 2 in a year or two.

    ---

    I'm a strong supporter of FOSS (Free and Open Source Sofware) applications, mentality, and their community. I believe the future of anything we do in software has a viable alternative in FOSS. We can currently see that in Android, where thanks to FOSS developers we have a good ecosystem and we can have an awesome, full-featured phone for very little money - remember the old "A laptop for every child" program? Now we have it.

    Scirra is going against that.

    Therefore, due to my work ethics, I must definitely move to another software for game development. I recommend Godot, Unity, Twine, Ren'Py or Unreal Engine, all free solutions, that focus on being enablers. There are many more free software solutions out there. I suggest people to start using them if they care about the future of the game industry.

    Cheers, and hopefully Scirra will change their minds. Personally, I'm kinda devastated about this because I always believed in this software and how good it was for first-timers.

  • That's not game design, it's UX. They're closely related, though, but completely different "ends". If you're not modifying any game systems, it's _not_ game design.

    The "technique" (which is not new, it's basically Material from Android and what they did for the Notification Panels since Lollipop, circa 2014) is decent, but you should use either a button or the user tapping outside of the panel because it goes against current mental models. Maybe in 5 years it might be default.

    Look how the old and new Cut The Rope does it, then clone it. Nothing wrong with it.

  • Ashley no, no. There are two targets, MinTarget and ... eh, the other "Target" (can't recall exactly right now). I have an app uploaded and working in the Store and the recommended settings are left blank, which means it will work in both 10240 and 14393: http://i.imgur.com/rOhhYNh.png

    I used 10240 as MinTarget and 14393 for the other Target.

    And yes, you will have to update the SDK target version for every major release, but that will happen only twice a year (next one is Redstone 2, with will appear on March 2017, current one was Anniversary Update) Is that too much?

    You just updated Cordova to correctly target iOS, why don't you update this one too? I see no reason not to.

  • 1. Free Edition

    The Free Edition is permitted for use by anyone for non commercial use. Commercial use counts as but is not limited to: use within any business (other than limited testing for suitability), generating advertising revenue, selling or licensing generated content or intention or capability to generate revenue.

  • I have them setup as HTML5, in fact I don't have Flash installed on my browser (Vivaldi), or I wouldn't be able to see any Youtube videos.

    Maybe this software is trying to force the plugin? This is how I see any video: http://i.imgur.com/ajIq9Yl.png

  • A bit ironic, but I can't see any videos from the tutorials since it seems they use a plugin.

  • Problem Description

    The "Windows Store" export is exporting a solution with version number 10.0.10240.0 which is outdated

    Steps to Reproduce Bug

    • Load any project
    • Export to Windows Store
    • Load the solution on Visual Studio (tested with preview 5)
    • Press the "play" button to test the build

    Observed Result

    Solution can't compile due to this error:

    C:\Program Files (x86)\Microsoft Visual Studio\VS15Preview\MSBuild\Microsoft\VisualStudio\v15.0\JavaScript\Microsoft.VisualStudio.JavaScript.UAP.targets(82,3): error : "10.0.10240.0" is not a supported value for TargetPlatformVersion. Please change it on the Project Property page.[/code:3no6kbn1]
        
    [b]Expected Result[/b]
    Solution compiles.
        
    [b]Operating System and Service Pack[/b]
    Windows 10 x64
        
    [b]Construct 2 Version ID[/b]
    r238
  • Once you go Notepad, you never go back.

    I'm talking about that function that allows you to duplicate lines at a split second, the mighty CTRL+D.

    Or, what about that super combination of CTRL+SHIFT+ALT, which allows you to do a vertical selection.

    Or that CTRL+SHIFT+Q, which comments the selection.

    Even better, what about that CTRL+ALT+M combination which formats your Javascript code and beautifies it.

    I can go all day long.

    In short, there is no IDE or text editor which comes close to Notepad++.

    You can do all that in atom and brackets via plugins! Emmet for example, it's a great tool for web devs: http://emmet.io/

    If those IDEs don't have that, you can always code them and implement via plugin. Personally, for web dev, Brackets is GODLY. Atom is more suited for backends and stuff, and I guess Notepad++ can do most things that Atom can, BUT Atom is hackable: You can edit its GUI via CSS.

    They're all powerful tools.

  • I personally think there's a fair bit of discussions on the server! Had some really nice chats.

  • I use brackets for web dev, the live preview is just too good.

    Atom is also very good and extensible, just as good as vs code; and then I use notepad++ to quickly open any files.

    Good times for development!

  • Depends on the game, of course, but you can churn out a jam quality game in one hour if you're good at it.

  • The permanent address is on the sticky.

  • The hitboxes for the spikes are too punishing, be more forgiving with the users. It's probably a rectangle, also, use a triangle even at the cost of performance, because if they game feels bad, no one will play it even if it's super fast.

    If you want to stick to a square, move it way up, I'd say 70% of the current height of the object.

    Try removing the particle systems one by one and see if it helps. I think you create a ton of them when you move left or right.