notnsane's Forum Posts

  • Er, how do correctly use this and what's it for?

    I kinda need it so I don't make one project for each platform.

    For instance, I want to use the "Touch" object, but only when developing for mobile. If I want to deploy via Node Webkit, I don't want to use it.

    Can this be done?

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  • I don't get it, which one are the seams? That thing in the background?

    Because you have lots of those on your sprites.

  • Hm. I'm making a 1942 clone: ITGYDSN.

    I'm aiming to recreate the game as much as possible regarding the original Arcade specifications, like, resolution is 224x256, pixel fonts and graphics, and stuff.

    It's going to be an endless game since I can't be arsed to recreate all the levels, but as a learning game, it's going nice for me.

  • Ah, great. I see that you could actually "limit" the FPS correctly. How much are those FPS? I might raise it a couple since it seems too choppy but the feeling is way better.

    The right clicking feature is very nice, also.

    Generally, it's getting there. Now the major problem I have is the pathfinding. The sprite seems to move a couple of pixels up and down randomly while calculating the end point. And I again I have to idea if that could be solvable.

  • It's your personal choice. I like to have only one layout (one I currently work on) on the left and all needed event sheets on the right. So your suggestion breaks my work flow straight away.

    It doesn't, because you can still use your event sheets as you wish.

    What I can use in the current format, is color-code the layouts and events - color the layouts red, and the events blue (as an example).

    That would be great.

  • In no way this is an aesthetic change. It's an usability change, as I explained.

    And yeah, that's the programmer's workspace. Just a few people use that system. It's not useful when you have to search since you have manually search on all your includes, BUT it's cleaner.

    And as I said, it would only take 10px max from your workspace, which is an OK tradeoff for the rest (majority) of the users.

  • So the other day I was thinking that the Events/Layouts UI could use better management options.

    I always move the Events to the left, and the Layouts to the right. It's annoying to do it everytime, but it works for me.

    So I though "how can this be a bit more usable" and I thought of a couple things, here's a mockup:

    <img src="http://i.imgur.com/XhqSlXr.png" border="0" />

    1st) Separate the events and layouts in rows - This could be annoying for some of you, but you only lose about what, 10 height px?

    2nd) Make them "linkable" so we can have the layouts with its corresponding event. Of course, it should be optional.

    3rd) Finally, let the user select what's on the top row and what's on the bottom one.

    Well, that's it. I think it can be doable and it will make my life easier.

    Sorry about the quality of the mockup, did in 5 minutes.

    Cheers!

  • > I'm a coder, and an old school one too.

    > My first project in C2 was full of arrays, matrix, for loops, bunch of variables just because I was using it just as another programming language, not as the instrument it was meant to be.

    > More and more I was going in developing it, I kept asking "it is possible it isn't a better way to do it with behaviours/plugins?" and the 99% of the time the answer was "yes"; I've never finished the project in the way I thought at the start and I'm completely rewriting it in a more "Construct's way".

    Oh, this is very nice to know from someone with more coding experience. Glad to know someone sees it my way.

    I can't code, I'm horrible at it and never liked to (I finished a C# course anyways, code a couple small games), so I'm using Behaviours and Plugins as much as I can, in fact, I try to reduce the Events and Objects as much as possible.

    I already optimized my first project a LOT by doing all this, and will apply to all my future projects.

    Thanks for your opinion.

  • For web games, I use it.

  • Yes to all of them.

    I know sh*t about coding and I'm pretty sure I can implement all of the things you mentioned with enough research and practice.

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  • http://gamejolt.com/games/in-this-game-you-don-t-shoot-nazis/news/first-update/10618/

    Hope you like this crap, still being developed, needs a ton of features, but I'm learning fast =)

  • I'd much rather Ashley continued to add and enhance the current system.

    The Truth.

  • I hope not.

  • Gameplay wise, the 2D/3D change is going to be by user input or automatic?

    Personally I'm thinking about switching from something R-Type like to Space Harrier. No idea why, but it seems cool enough =P