notnsane's Forum Posts

  • This solution works for launching the app in fullscreen but doesn't fix the double clicking issue:

    It seems there are some windows handling not implemented in the current version of Construct 2

  • Are you sure you installed the right components of VS? That looks like the message when you miss a component.

    After that, I installed every single package the preview allowed me and still got the same error, previously I used the Unity 3D package only: http://i.imgur.com/Zg1ihna.png

    Mind that this is Visual Studio "15", not Visual Studio 2015. That new installer will be the standard for every new install of what it will be VS 2016. Download here: https://www.visualstudio.com/downloads/ ... wnloads-vs

    Maybe it's too bleeding edge for C2 right now =P

    I installed Visual Studio 2015 anyways, and I got another bug with UWX apps.

  • Problem Description

    The app correctly goes fullscreen when using NW.js, it goes fullscreen when I double "tap"/click on a browser, but in the Universal Windows Package (Windows Store export) app doesn't work.

    Attach a Capx

    https://my.mixtape.moe/japhef.capx

    But the .capx can't be imported in VS 2015, so I uploaded the whole project here: https://my.mixtape.moe/mbbnzk.zip

    Description of Capx

    It loads an app with a full black background, that should go fullscreen when double clicked.

    Steps to Reproduce Bug

    • Load the project in Visual Studio Community 2015 Update 3 http://i.imgur.com/XPsr6aI.png
    • Run the project in Release mode
    • Double click on it when it loads

    Observed Result

    Nothing.

    Expected Result

    App goes fullscreen.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10 64 bits, v14393.10 - http://i.imgur.com/JIJcNRX.png

    Construct 2 Version ID

    r232

  • I get something like this error:

    I tried modifiying the .jsproj file but no luck yet. Any way to get it working with Visual Studio 15? I sincerely don't want to instal VS 2015, messes too much with the registry - they fixed this in Visual Studio 15.

  • Lots of users are successfully publishing to iOS and Android. If notnsane has any specific criticisms I'd be interested to hear them, because AFAIK things are working well at the moment.

    Gosh, I really should have turned on notifications.

    Er, simple: Until C2 has a magic "Create Android APK" and "Create iOS app" button inside the software without reliance on other applications, Unity and other software are still better for mobile. And also, performance, which is another huge problem.

  • Desktop still strong after IDK how many years. Mobile is so saturated right now there are some devs releasing games every 2 or 3 days just to get those hours of being featured on app stores for being a new app.

    Can't predict the future, sorry.

  • Late reply, but here it is: currently and for the foreseeable future, C2 isn't good for Mobile. I'd recommend get on the gripes with Unity. I'm guessing you can't program, so you will need to buy the PlayMaker asset.

    Still... a bit of advice: Mobile is kinda dead. Unless you come with a truly original app, mobile isn't worth your time. Everything you read about the "money making scheme" is just a couple small cases (about 1 or 2% of all games) and they don't use C2.

    If you want to develop for Desktop, then C2 or GM:S are good to go.

  • Yeah, I saw it just when it was around 2.000.100 and it was weird they didn't do a contest or any kind of announcement. Working hard I hope!

    Congrats to Scirra =)

  • Personally, I wouldn't use Construct 2 for mobile. You need to use external software like Intel XDK for Android and things like that, and we have outdated documentation and it doesn't work right.

    Let me emphasize that there's no magic "click to export" button on Construct 2.

    For desktop, it's great! If you aim for desktop then yes, go for it. There are small caveats but there is no perfect platform out there.

  • I could get the emulator working correctly.

    But I generated an APK, loaded it into my tablet via dropbox, and it shows absolutely nothing. When the app just starts, if I tap quickly then it shows some graphical corruption.

    Edit: also tested on my old android 4.0 phone, same issue.

    I'll send you a PM with the app.

  • I'm getting the same issue as Rocam - If I try to import an HTML5 website, it gets correctly emulated, but if I use Cordova export option, then I get no preview on emulation, I get the "index.html" missing, but it's there!

    Where do we copy our files?

  • I was going to suggest a toggle for Effects, the same way we toggle sound or other stuff.

  • Bump.

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  • Well, I have an issue with the XBOX gamepad but it will probably happen with other keybinds.

    Due to that stupid browser protection, I have to press one of the buttons of the XBOX gamepad to recognize it. The problem is, I can't press any button. It has to be either A, B, X or Y. I was happy using "Start" to trigger an event but it doesn't work. This is how it works.

    1. Focus the browser window

    2. Press either A, B, X or Y

    3. Press Start.

    It's really stupid, but that's how it works. So I changed the Start button to A so now it triggers like this:

    1. Focus the browser window

    2. Press either A, B, X or Y to enable gamepad

    The problem is, that I have a selectable menu with variables and all, and I need to press A to actually enable all gameplay behaviors (the game and the menus are on the same Layout and I want it to keep it that way)

    So, when I press A, the game automatically starts, skipping the selectable menu completely!

    I can't find a good solution to this, so any help will be appreciated.

    Some solutions I thought that can't be done or I don't know how.

    1. Trigger X, B or Y button on the gamepad when I press Start

    2. Using trigger once or "on release" - it just doesn't work, everything happens too fast and the menu is skipped anyways

  • It would be completely awesome to have a text suite, like Photoshop's Blending Options.

    Mostly I need it to make borders, shadows, glow, that kind of stuff. I can create them with hacks but in a large project it becomes unmanageable, since there isn't an easy way to select stuff in C2's editor (remember that most fonts don't render well in C2, you can't even see what's written).