mef1sto's Forum Posts

  • Great work! But I think that in the future it will use a lot of memory. Isometric perspective need a lot of sprites and animations for mobs and Character... More mobs = more animations = more memory usage...

  • mef1sto , buddy did you read what i wrote at the top of the post ?

    Went to learn English

  • Looks good, but:

    a) Have no alpha channel - can't place it in upper layer

    b) Layer's opacity doesn't have any effect for this plugin on the layer

    c) If I put this plugin in the lower layer - it overlaps every upper layers...

    So - only for loading screen...

  • Trailer for 2015 Indie Game Making Contest

  • Visit our contest's page: http://contest.gamedevfort.com/submission/202#.Vb5v4_nhCUk

    Take control of a robotic spherical capsule, directing it through a vertical maze to the exit point.

    Anomalies exist in the maze inside whereby the player make experience distortion of time and gravity.

    Just inside the maze you will see artful lighting, bloodthirsty spikes, deadly turrets and rough seas.

    Armed with your agility and ingenuity you may be able to overcome all the trials and emerge triumphant from the maze!

  • Fantastic work. Animations are really nice and all equipment is visible on the hero. Also the GUI is superb, excellent placement, size and icon design.

    Nice project!

    I only suggest lowering the contrast on the floor details a bit so you can get more depth on the scene and make the characters pop out more. It may also help in making the repeating floor patterns less evident and add some more atmosphere.

    Dope!

    That is looking amazing

    Thank you) such reviews give motivation for further work

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  • Forgotten Legendz

  • Has this been found yet. I would like to know as well.

    Need to use Tizen SDK for Weareble.

    C2 -> Export for Tizen, Settings, Guide, Another one...

  • Can anybody make something like CRT Shader FX without the ScanLines? Or just cut the scanlines from this source(comments included, but I don't know how to do that):

  • Ideally the NW.js exporter can work at best performance

    My game(with a lot of WebGl FX) in Google Chrome work much better then in last version(from the Scirra Site(PS: when you will update it?)) of NW.js

    Chrome FPS: 58

    NW.js FPS: 40

  • Better then CocoonJs Canvas+? Whats about size of compiled apk-file?

  • Version 12.2 is available... But on Scirra site - only 12.0 - could you update it?

  • Need to Enable/Disable scanlines option, because in large resolution it looks not good:

  • Fraps doesnt see NW, Nvidia ShadowPlay doesnt see NW, Bandicam doesnt see NW... NW like a ninja at now... (((

  • IK Studio. Work in progress: jan-dec 2014

    GrowBOX

    Deft Bounce

    Forgotten Legendz

    Catch-Up