mef1sto's Forum Posts

  • C2 r141 & CJs launcher 1.41(android) - have a black screen after I added phisic-object in my game...

    Delete please:

    http://www.scirra.com/arcade/addicting-rotary-games/4674/poise-demo

    and

    http://www.scirra.com/arcade/example/2922/koleso-test-2

    and

    http://www.scirra.com/arcade/example/2916/koleso-test

    Why the games are not deleted? <img src="smileys/smiley18.gif" border="0" align="middle" /> Three weeks have passed...

  • All sounds of my game not working. And I con't upload new version of game on arcade server... error.

  • mef1sto perfectly smooth on Chrome for me. Cute concept, although I can never jump for the first ten seconds or so, but then afterward.

    Jump button triggered when the appropriate scale on the right is full (recharge lasts 8 seconds)

  • Have this problem too... <img src="smileys/smiley18.gif" border="0" align="middle" />

  • very nice idea, and graphic style <img src="smileys/smiley1.gif" border="0" align="middle" />

  • mef1sto

    he is cute; love his attitude - them poses at the beginning made me smile.. looks like a fun game

    Thanks!) Now everyone can try to play to the alpha-demo version of this game on Scirra Arcade:

    POiSE

  • Screenshots of my current game POiSE:

    <img src="http://s1.uploads.ru/gvMFo.png" border="0" />

    <img src="http://s1.uploads.ru/n9mqS.jpg" border="0" />

  • Fan trailer of my game POiSE for Russian analog of Kickstarter - Boomstarter:

    [tube]Ms71P7WeDp8[/tube]

  • <center>New gpaphics content:

    LVL-select & pause menus:

    <img src="http://s2.uploads.ru/bfOZa.jpg" border="0" />

    <img src="http://s3.uploads.ru/4c7VU.jpg" border="0" />

    CHARACTER

    <img src="http://s2.uploads.ru/nZEBU.gif" border="0" /></center>

  • Hello folks!

    Just want to announce our game, which is coming soon on yours mobile devices. I would be happy to hear your suggestions and criticisms.

    POiSE is an amazing arcade game that tells about the adventures of a funny alien named Spike. Spike's ship was wrecked among the asteroid belt. He?ll have to struggle out of scope of the asteroid belt by the use of a special rescue capsule to reach the ship that come to the rescue. Each level is one of the asteroids, where Spike needs to balance a certain amount of time, waiting opportunity for jumping to the next level. At the moment, the asteroid belt has 30 celestial bodies of various shapes and sizes.

    The game is developed on HTML5 game engine ScirraConstruct 2 that is multi-platform and allows you to play on any platforms that support HTML5, which is currently booming. At the moment, there is a portability of the game on the following platforms: iOS; Android; BlackBerry 10; WindowsPhone 8; WindowsXP, 7, 8; Linux; MacOS; WebBrowser (Kongregate, ArmorGames, Newgrounds and other web sites) and Firefox OS and Google Chrome Store.

    Couple of screenshots -

    <img src="http://media.indiedb.com/images/games/1/25/24059/UbS0g.1.jpg" border="0">

    <img src="http://media.indiedb.com/images/games/1/25/24059/qQaVjwP3chw.jpg" border="0">

    <img src="http://media.indiedb.com/images/games/1/25/24059/l8l4CFqQeaI.jpg" border="0">

    And some video.

    This trailer shows you the result of months of hard work, of course, not all is realized in this video, and the games graphic is not the best quality, but we're going to work hard and improove all this bits in the future.

    If you do like it, please follow our public on FACEBOOK and you might get the game for free!

    PS sorry about my English grammar, I`m originaly from Russia.

  • For example:

    <img src="http://s3.uploads.ru/XtmLc.png" border="0" />

    Work correctly in browsers and exe. Does not work in CocoonJS(android test programm) and after it's cloud compilation in to APK...

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  • Do you have .m4a versions of all your sounds? You don't get them if you import audio on Windows XP or Vista.

    Yes, I'm imported wav file, and construct compile it in m4a & ogg format... (Windows 7 x64)

    And after some tests I have one more problem with audio (after CocoonJS compilation) - the sounds not muted (does not always work)... In browsers and exe-file it's work correctly... I think it's just a Ludei's compiler error, not construct...

  • Hi everyone!

    I'm again have a problem...(and again sorry for bad English)

    <img src="http://s2.uploads.ru/BERH2.jpg" border="0" />

    I'm tested it in web nodekit and in my browser - it's work correctly, but after compilation with CocoonJS, I have a problem with audio...

    After restart the level song with tag "GAME" does not continuos playing (Event ?5). It's muted. And start playing again only after clicking: LEVEL1-MENU-LEVEL1.

    All songs are imported in *.wav and all playing after compilation to *.apk in my mobile device.

    It's a problem construct 2 or CocoonJS? Am trying to do this(that song continuos playing after level restart) with global variebles, but song after restart of the level muted. Help <img src="smileys/smiley19.gif" border="0" align="middle" />