mef1sto's Forum Posts

  • Thank you! In RU-Community forum have no this article. It's very usiful!

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  • (sorry for bad English, I'm Russian)

    Hi, can you help me?

    I make the game with physics behavior. In browsers, web nodekit *.exe - I have 60 fps. When I compile it to *.apk(with cocoonJS) on my mobile devices I have:

    1) Galaxy Note 2 (without energy saving mode) - 60 fps (the game looks good and fast, like how it looks in browser and *.exe)

    2) Galaxy Note 2 (with energy saving mode) - 40 fps, and game looks good too, but all game physycs(only physics) have -30% speed, and it looks like a slow-motion... nevertheless the 60sec of game timer on 60fps = 60sec of real time, and 60sec of game timer on 40fps = 60 sec of real time... Only objects with physics slow down...

    How can I do that physyx speed will be normal (independently of FPS)?