mef1sto's Forum Posts

  • Trailer for Google Play:

    [TUBE]wPq5Ojk2dtE[/TUBE]

  • Do you use Arrays to build the shop?

    No, only variables and web storage...

    <img src="http://gamesetup.ru/uploads/topics/preview/00/00/07/58/08ecbecbd2_240crop.png" border="0">

    POiSE on Kongregate

  • POiSE on Kongregate: POiSE

    <img src="http://i60.fastpic.ru/big/2013/1204/2d/6aa8af61f0c5c2f0587067e76ed4242d.png" border="0">

    <img src="http://i60.fastpic.ru/big/2013/1204/9e/37a951e7ba2837e716d819663e4aa09e.png" border="0">

    <img src="http://i60.fastpic.ru/big/2013/1204/64/345e2cf6e3e317dda607c5900da46064.png" border="0">

    A, D - movement

    W - Jump

  • Ready for launch on Google Play <img src="smileys/smiley23.gif" border="0" align="middle" />

    <img src="http://cs322226.vk.me/v322226481/3cb8/Q3C-n-A52WA.jpg" border="0" />

    <img src="http://s2.ipicture.ru/uploads/20131125/sVSpGNl4.png" border="0" />

    <img src="http://s2.ipicture.ru/uploads/20131125/8JK0mRYV.png" border="0" />

    <img src="http://i58.fastpic.ru/big/2013/1125/62/82b9594f578f26c3f7a2d439269fd362.png" border="0" />

  • "Your application has succeeded validation"

    After a dozen of attempts finally my application has been certified <img src="smileys/smiley14.gif" border="0" align="middle" />

    <img src="http://cs307802.vk.me/v307802481/1f610/A4sobuDU-W4.jpg" border="0" />

    Good luck to all participants! I hope someone from the C2-users bite off a piece of that pie! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • PPS: Have this bug with accelerated physics, in web-based it's ok, but the game sometime crashed(1-5 minutes of gameplay) and I think that this is the fault of this problem too...

  • Link to .capx file (required!):

        

    yadi.sk/d/OaXoG90QAQCy6

    Steps to reproduce:

    1. Import new sprite 850x850 (an asteroid from my game)

    2. Add physics behavior to the sprite

    3. Open image editor and draw custom collision mask with 10+ points

    4. Export project to CocoonJs

    5. Launch in mobile device(Android)

    Observed result:

    Black screen

    Expected result:

    Game launch

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet no

    Operating system & service pack:

    Win 7 x64

    Construct 2 version:

    r146

    PS: I have this problem with 10+ points in object's collision mask. With 3-9 points it work perfectly...

  • Now I have problem with music jn android devices after cocoonjs compilation to apk... On start of layout sometimes music not playing...

  • Use standart Web-based physics engine in CocoonJs properties. Accelerated engine is not working correctly yet...

  • One more test of my game on Galaxy Note 2:

    [TUBE]E-hpn6Jvpto[/TUBE]

  • I'm revert to r139, but again have a black screen after CJs compilation. Without phisics behavior - the game looks normal, but with phisics I have a black screen...

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  • In the pipeline... Have small test-video of this game:

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  • M&G (Construct Classic) - menu and gameplay test

    [TUBE]6mrmn61mqDg[/TUBE]

  • POiSE: Asteroid Belt (Construct 2)

    <img src="http://cs307802.vk.me/v307802481/1f610/A4sobuDU-W4.jpg" border="0">

    <img src="http://cs307802.vk.me/v307802481/1f618/BW_V0E0TgYk.jpg" border="0">

    Facebook

    PreApps

    M&G (Construct Classic)

    <img src="http://cs322927.vk.me/v322927481/1b71/io7kJRZsY4I.jpg" border="0">

    <img src="http://cs322927.vk.me/v322927481/1b7a/kTq7fZXQd70.jpg" border="0">