Hmm, its strange. When i resume the last weeks here: There are 50% that sayed that the games on android runs great and smoothie and the other 50% says it runs bad. At the beginning at this problem it was very hard to perform the game with 8 fps (easy examples only with sqares and a bit physics: same solution [round 10 fps]) but now it runs (with xdk/cw or ludei software updates and work self at the gamelogic/performance better and better. But not perfectly.
The interessting part is, that i have make a radical testrun with my game and delete many objects (unplayable) from my game, but: without better performance!
Egyptoon - that's interesting. Your game was the baseline test we were using. On my Galaxy s3, the performance is the same as Skia Shell and about the same as Crosswalk 7.
imaffett/egyptoon: when you want, i can send you a link with the newest version of my game as compiled version
with intelxdk and as capx. have (brother) an s3 for testruns. (s2 and s6 too)
I dont know, but it can maybe a combinition of the enduser hardware/software. Maybe its interesting to test the same caps and compiled games and to match the results the same hardware-type?
Edit: when yes i can send it next day at morning... (i am here on a pc at work )