Arcanebits's Forum Posts

  • UPDATE:Solved.

    Im finishing and will post the answer in a couple of hours

    a3

  • Another way to say it... cause i really need to solve this. is:

    I can ask for something...

    I can send data even as a parameter and save it

    I need to send the userID then fetch in the mysql that user, get the currentlevel and give it back to construct.

    wich AJAX should i use? REQUEST URL or POST to URL,

    tokenat(AJAX.LastData,0,"|") will work with both?

    a3

  • Hi, I can actually Send Data and record it with the AJAX stuff.

    Ir order

    01-Send an ajax with username to server, get it in php and seek the user *DONE*

    02-Get the user current level in the mysql with php *DONE*

    03-How do i get the in construct3?

    a3

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  • Thanks for the help! gonna look to the JS to do that.

  • I was looking on the forums, maybe wrongly since im sure this may have been asked zillions of times before, also checked docs but cant find a clear answer/plugin.

    I need to save into DB the MacAddres and/or IP of the device running the game.

    Anyone have achieved this?

    a3

  • Yes, it worked nicely

    THANKS A LOT!!!!

  • Nice! Thanks a lot for the advice, gonna rtfm on browser.querryParam and test it out!

    a3

  • Nor can do, it need to be full web experience, a webpage calling a webgame

  • Hi to all!

    I need to the game launched via a script that calls the game and add a parameter while launching, so the game receive its calling and the user ID its calling it.

    Anyone has done that?

    a3

  • hi again !

    1-Only tested on PC (wraper with edge engine), havent got the time, but i will try

    2-I tested on Index (-1) so it may work with any gamepad regardles of the controller id.

    any one has faced same issue?

  • I ve usung Konami DDR floor Mats for a while, today something quite WEIRD happened.

    It RAN ok on development, but compiled to PC (win/EDGE wrapper) and it STOP working.

    Tested another Konami DDR Floor Mat, and same results.

    Changed to a cheap clone from amazon, and it did work, then to another one, and another one and finaly the 4rth one and all worked.

    All Clones worked, Original Konamis stoped working.

    Something BIG to notice!

    I tested on a untouched pc, a compilated version the same floormat game ( so nothing changed, no game update no nothing) IT didnt work. It sounds to me that microsoft update may be the culprit here...

    Any thoughs??? for me is QUITE important to be able to keep using those dance floormats.

  • I have to make a Multiplayer game something like Travian.

    I can make it with Unity+PUN or Unity+NewNetwork Stuff (but its new, so dangerous)

    Or I can Make it with Construc3?

    Since it needs to be web game, Scirra wins the args here

    Since theres not much time, Scirra wins the args here

    Since its 2d, Scirra wins the args here

    Since I have much more network experience with Unity, Unity wins args here

    It needs to be server central for attacks timing and stuff, my concern is

    How reliable is C3 MMO wise? *obvius answer --> How reliable is your HW and Internet*

    I dont see a lot of demos and documentations in regards of network.

    The game will be hit a lot.

    Thanks!

  • You have had a great way to solve it my friend... KUDOS!

    Gonna do exactly that

    a3

  • If the game was already played, how can i skip lets say the intro?

    I though on read and save the NIC or something like that to review if that NIC was logged in. Maybe an auto save at login?

    any help is welcome

    a3

  • Hi, I have done some research and the only oficial help on this topic is this old thread: construct.net/en/tutorials/sending-an-email-from-construct2-1068 tagged by one user at the end as outdated.

    I do really need to send an email, already posting to php and writing to mysql server, but i need to know if the mail part will be doable or its too tricky or fragile to be used on production.

    Any comments?

    a3