Arcanebits's Forum Posts

  • Psycholize: THANKS A LOT FELLOW! We are really happy about your comments, and you are right! 1% Idea and 99% Sweat !

    Yes we are aiming to perfection!

    Thanks Again!

    Aldo

    Hi i compiled and uploaded with a buggy version, the game doesnt run. Ashley already fix the issue and already uploaded the game, but here is the link to the broken one to be deleted scirra.com/arcade/addicting-action-games/8097/alien9

    Aldo

  • Heres the link to ALIEN9 my Scroller

    scirra.com/arcade/action/8104/alien9

    Any help and constructive comments will be highly apreciated, we are making serius works to our small Studio go to Triple A arena.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have upladed my game to the Arcade, it does not seems to be working upthere, also other some new games doesnt work. Is there a problem or maybe it will take some time after its uploaded?

  • Shutting Down the collitions WAS THAT EASY!!! I LOVE Construct, it worth every penny....

  • THANKS! A LOT GUYS i will give them a try

  • .. maybe it is...

    Im making a Fruit ninja "look a like" game, physics are used to throw the items and see them falling giving the chance to slash them... PERFECT!

    Until they start colliding to each other... they bounce and etc...

    Is there a way to use the physics to thow but then not make them collidiable with each other?

    Thanks in advance

    Arcanebits

  • Yep, the sound works so it means the event 2 its working...

  • Hi, In advance I have already read the Tutorials and used all the help via forum posts, but im still with trouble with the damn Facebook Scores.

    The plugin works, it ask permition and stuff, but at the end of the game, it does not post any score, it shows 0 - 0 in the score list.

    The worst of all is that I tested on IE and it shows me only a name of a friend whom played the game, not a list (Not score because i understead i havent post anything yet.

    The fist image contain the sign in into facebook and the request for scores

    The second image its about publishing the content of the HUD to score?

    after that it request the top 10 and waits.. then appends to a txt box the scores...

    What im doing wrong?

    Arcanebits

    <img src="http://www.woodensp.com/help/helpme1.jpg" border="0" />

    <img src="http://www.woodensp.com/help/helpme2.jpg" border="0" />

  • BlackSmith:

    In my case, I did nothing and it works the next day.

    Other workaround when the CocoonJS hangs is its DELETE CACHE, and force to close the app.

    Another thing that may be obvious but i learned the hard way: Before launch cocoonjs launche double check that you are conected and WELL conected to WIFI, i have discovered thar cocoonJS launcher its quite sentitive to response from the servers

    Hope this helps somehow!

  • The problem has to do something with my servers cause no one from our side has touched a thing and IT IS WORKING NOW!

  • BluePhaze: Nope, just the Construct

    Rory: Must be something else, it doesnt load the game, says something with the Download time, it happens in the download phase, not the uncompress and execute phase... i will keep Trying

  • I have updated to the new Release R130

    I updated the game very nicely and it worked like a charm in facebook but when i try to run the app with cocoonjs launcher. It hangs randomly.

    Each time if i retry the bar raises a little bit more.

    This happens with Android and iOS CocoonJS App, the same .zip file.

    I tried with downgraded version of the game, i guess v126 that i didnt touch and it hangs, the game is quite smaller, so at the second re try it woreked in also iOS and Android.

    Any coment?

  • Thanks for you reply commarade!

    Look! I solved making an "ADD ANOTHER CONDITION" and puting the desired level to work :)

    I havent get any complex yet to be needy of the sub event stuff :)

  • Really short Question, cause i know i may not asked propertly...

    Is there a way to put the ABOVE piece of code IN SOME CONDITION to compare the level?

    That will help me to reduce the random time the monsters appear by level and make the game harder and harder...