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> > What resolution is your game in?
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> I use 1280x720 on mobiles with scale inner. On PC I use crop mode without scaling - If you have monitor with 1920x1080 - game will run 1920x1080 and you will see original scale + little more dungeon
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Excellent what going to be the monetizing methods used? Will it be free with ADs or IAP model?
I personally doesn't like ads or inAPs in mobile games.
So it will be a paid game - pay and play without banners and disbalance.
I think it's not the best monetization method to earn the money, but the best for gameplay balance
(I don't need to think about: "What I need to do, that the player will buy something in the shop... maybe create very powerful monster those he can't kill without the sword for 1$" or "hmm... I need to show fullscreen banner every 2 minutes and then give him chance to buy NO-ADS inAP for 2$")
So - oldschool - buy game - play game - enjoy)