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  • C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

    Hah if only we were allowed to make updates! After the competition is over I'll probably go through it and give it some proper attention--there's only so much you can do in three days!

  • > C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    > I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

    >

    Hah if only we were allowed to make updates! After the competition is over I'll probably go through it and give it some proper attention--there's only so much you can do in three days!

    that is right, 3 days is a short time to develop some games, but is quite fun too

  • Check out an action packed video of our #indiesvsgamers entry SEEK AND DESTROY:

    If you're interested in playing and voting for us in the game jam please do here:

    http://jams.gamejolt.io/indiesvsgamers/games/seek-and-destroy/80621

    Cheers

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  • gillenew Your game was a ton of fun!

    Here's my entry for the Indies VS Gamers jam! Check out my trailer for Spero!

    Also, be sure to try the game out and vote for it!

    How you did the bullet effect? shaders? they are wonderfull

  • compilation of little experiments I did in C2

  • A game im working on

  • Trailer for 2015 Indie Game Making Contest

  • > gillenew Your game was a ton of fun!

    >

    > Here's my entry for the Indies VS Gamers jam! Check out my trailer for Spero!

    >

    >

    >

    > Also, be sure to try the game out and vote for it!

    >

    How you did the bullet effect? shaders? they are wonderfull

    Just voted for it Very Vibrant atmosphere and engaging gameplay. I love how you've incorporated a great deal of special effects to really reward the player with every action they make. Very nicely done.

  • Good evening everyone! My name's Marco, a.k.a Marcomatic. I'm an Artist from Australia.

    After getting my hands dirty of late with Construct 2 It has so far been a great experience and I've started taking game development more seriously <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Here's My animated logo that shows at the beginning of the game. It's longer than most logo intros because it introduces the overall style of the game.

    The game is called 'Quill: Animated Minds' and it's about using the power of the imagination in the form of a weapon,

    (Here's an Animated Demo of it here) <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow"> https://vimeo.com/134587983

  • Working on the 'Fillings'. (please excuse the low quality GIFs here.)

    On the left showcase how filling 'bits' can merge into the egg.

    Obviously not the best frying on the right. It can looked REALLY good if done well.

    Dude.. that is so cool!!! Love the style of it!

  • Good stuff bro.

  • An idea I had for the Underground Jam. Placeholder graphics. Did the entire thing with 14 events, anyone wants to guess how I did the logic for the structure?

  • Raicuparta

    No but you could tell us to save the guessing

  • mef1sto

    Looking really nice

  • Raicuparta

    No but you could tell us to save the guessing

    Well that's no fun. Used the pathfinding object to check if each square is connected to the ground. Probably horrible performance-wise.

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