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Wow looks good. It looks like it runs smoothly with all the stuff going on
Yep. Due to the efficiency of C2 it's mostly GPU dependent and the CPU usage never really goes over 10-15% even with a lot going on. The video was recorded at 1080p at 60fps on the dual core i3 mini ATX machine. It's still a bit wonky above 720p on an intel GPU - because intel GPUs are terrible - but on a decent GPU, like an nVidia 750Ti card, there are no issues - even on a machine without a very up-to-date CPU.
Now we just need official XB1 support, maybe better mobile support, and pie-in-the-sky PS4 support.
Oh, and also maybe Ashley will hopefully tweak the new F2B renderer so it doesn't completely lock up my very powerful desktop workstation when pasting a sprite into a Paster object, which looks otherwise like it could help with the kind of fillrate issues that bring an intel GPU to its tiny little memory-shared knees...though I guess potentially R0J0hound also needs to add support for the new F2B renderer to the plugin, even if tests show it's more of an issue with the new renderer itself.