b3698c8d-4435-424b-985b-f45a63412709's Forum Posts

  • I do that yes, have to test new followers etc somehow ^^, but not something I want to use hehe but until I have a more solid way of getting these notification im just using the bot to collect it :)

    The ultimate goal is getting HELIX to work, or at the very least KRAKEN but I still want to avoid kraken since it will get replaced at some point.

  • AnD4D

    :D let me know if you have any luck with HELIX, would like to know how its done.

    Cheers

  • AnD4D

    Sure you can, even though its kinda similar to what you do but it might be a little more simple.

    So we need the following:

    connect with WEBSOCKET [x]

    A GLOBAL text CHAT = ""

    A TextBox (to show the chat message)

    SUB EVENT: Websocket, on message

    -ACTION: System -> Set CHAT -> Replace replace(WebSocket.MessageText,"@","!")

    ^ This simply just replace EVERY "@" received with a "!" , which sounds really odd without a explanation, but it simply lets us seperate the USERNAME from all the rest of the text. Since a normal websocket would looks as the following:

    :crudetower!crudetower@crudetower.tmi.twitch.tv PRIVMSG #thecrudecastle :Hello world

    It will then become the following:

    :crudetower!crudetower!crudetower.tmi.twitch.tv PRIVMSG #thecrudecastle :Hello world

    Which allow us to do this as a complete command:

    SUB EVENT: Websocket, on message

    -ACTION: System -> Set CHAT -> replace(WebSocket.MessageText,"@","!")

    -ACTION: System -> Set text -> tokenat(Chat_Current_Message,1,"!")&newline&tokenat(Chat_Current_Message,1,"#"&USERNAME&" :")

    It first sepate the text at the FIRST apperance of a "! and get the VALUE and stops when the next apperance happens.

    it then makes a NEWLINE

    finally it makes the last seperator which happens at #USERNAME, and this gives us the following message in our CHATBOX:

    "crudetower

    :Hello World"

    Sooo to actually explain your question (after that long ranting) I simply control if the USER is "crudetower" (my bot) and what it says, here its keywords like you do:

    SUB EVENT: System -> Find(Chat_Current_Message,"crudetower") NOT EQUAL -1

    Find(find(Chat_Current_Message,"knight") NOT EQUAL -1

    This is for my followers, So if its anyone ELSE then crudetower that says knight then nothing will happen, but if it is crudetower saying knight the event will trigger.

  • You are most welcome :) huge lack regarding this subject so we might aswell help each other a little. And will continue to provide what I learn :)

    thanks for sharing your c2 code! <3

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  • The Crude Overlay - 0.0.0.2

    This simple just shows how #WEBSOCKET reads chat, and a event happens on screen, it will be more fancy later on in the process.

    Made with #construct2

  • Current CAPX is here: https://www.dropbox.com/s/igq0smc4n3j4tlj/Kraken%20Listen%20Sample.capx?dl=0

    Twitch API.v5 (Kraken)

    Official page: https://dev.twitch.tv/docs/v5/

    We can do ALOT of things with the API, and even more with the future [HELIX] but I only explored [KRAKEN] and will simply explain what ive succed in doing thus far, because I still dont truly understand how its works and the documentation is NOT explained well enough (in my opinion)

    But in simple terms as I see it, we send a "GET" request to their "URL" and get a respons from there, that respons is in "JSON", and doing the request from a browser giver you a "JSON" file, you could prob. use that somehow.

    What you need

    Register your APP here: https://glass.twitch.tv/console Which provides us with the following

    • Client_ID
    • Client_SECRET (I havent figured out what this is for)
    • Redirect_URL (This is used when we REQUEST things we wanna get updated on)

    After doing that we can allow the APP to REQUEST event, these are called scopes in the documentation putting together the needed information below.

    • https://id.twitch.tv/oauth2/authorize (The URL)
    • response_type=token (It MUST be token =specific code to authenticate its you)
    • client_id=YourID
    • redirect_uri=YourURL (It MUST be the exact same one here and in APP)
    • scope=YourScopes (See: https://dev.twitch.tv/docs/authentication/#scopes)

    *DEEP BREATH* Now all this allows to send a URL in a browser

    https://id.twitch.tv/oauth2/authorize?response_type=token&client_id=YourID&redirect_uri=YourURL&scope=YourScopes

    (you can add more SCOPES using , after each one : Which provides a code for the scope you want information about)

    What I did

    Now I havent completly figured out this part but I am able to get information about my channel since it only requires a "CLIENT_ID"

    On start of Layout

    Action - AJAX - REQUEST "https://api.twitch.tv/kraken/channels/YOURchannel?client_id=YourID"

    This will provide alot of information about your channel, such as your channel_ID in numbers instead of letters. See: https://dev.twitch.tv/docs/v5/reference/channels/#get-channel

  • AnD4D

    Just added a CAPX if you want to look deeper into how I did it all, im sure the coding can be optimized by one with more experience though :D

    and I have the same username there as I have here :) but I dont have my overlay active at the moment so not much to show really, but will have it running soon as a test fase while I rebuild it to what I want to make.

  • AnD4D

    You are completly correct and this is a typo from my side :D its corrected now. But I dont it care much about what order it gets it in though, not that I have tried a different order.

    And sure im willing to share everything I learn about how to do all these things, for lets be honest twitch isnt really good at explaining how you could do things in their manual ^^ or at least I dont think so, maybe its because I dont really understand the wordings they use :/ but im slowly learning.

    ------

    Uhhh sounds like you can do quite alot of things already in your overlay (saw one of your videoes from a stream) alot of things I havent even considered would be possible hehe like cross chatting :O sounds very neat. Keep up the good work and lets share as much as we can so it will be easier for other people :D

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  • CAPX provided here : https://www.dropbox.com/s/s2gdix8alz8fulj/Websocket%20Twitch%20Chat%20Sample.capx?dl=0

    Using WEBSOCKET to READ/WRITE to Twitch chat

    This took me a little while to understand but it is diffently better then having a 3rd party program that save the chat to a text, which you then could read in construct 2 using AJAX. So it saves me a program, that said I cannot confident says that I understand every aspect of how this actually works, but I would think it a IRC chat that it reads and send back the information.

    https://dev.twitch.tv/docs/irc/guide/

    What you need

    • A twitch channel: We will use USERNAME here (remember to write it in lowercase)
    • A oauth: We will use TOKEN here (Get it- https://twitchapps.com/tmi/)

    What I do

    Twitch server: wss://irc-ws.chat.twitch.tv/

    SUB EVENT: On start of layout

    ACTION: WEBSOCKET, connect to = "wss://irc-ws.chat.twitch.tv/", protocol = ""

    SUB EVENT: WEBSOCKET, On connection opened

    ACTION: WEBSOCKET, send text = "PASS "&"TOKEN" (yes you need the spacing)

    ACTION: WEBSOCKET, send text = "NICK "&"USERNAME" (yes you need the spacing)

    ACTION: WEBSOCKET, send text = "JOIN "&"#"&USERNAME" (yes you need the spacing and #, USERNAME and CHANNEL name would be the same, so we use it here too, but this part is for joining a CHANNEL)

    To send a message

    SUB EVENT: WEBSOCKET, On connection open

    ACTION: WEBSOCKET, send text = "PRIVMSG "&"#"&USERNAME&" "&":HELLO WORLD" (This should work)

    But sending a message will allow you to everything you normallay can do, if the send message is correct

  • Old showcase

    A old test build I made, which EMULATES a raid happening on stream. This will be changed in the future to be a TOP-DOWN 2D battle instead, and featuring various things depending on the streamers follower amount and host amount. Example 10 followers could be a knight riding a horse instead.

    Enjoy!

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  • mm well the only different between what you do, and what I do is the following:

    Preview browser = NW.js

    and

    URL = "https://tmi.twitch.tv/group/user/and4d/chatters"

    If I set it to chrome I get the same error(s) as you do ^^

  • Not sure I fully understand what you want to go with the data, but when I did the following:

    System -> On start of layout

    Ajax -> Request -> Url "tmi.twitch.tv/group/user/and4d/chatters"

    It loads the same information as the browser, isnt that what you want it to?