b3698c8d-4435-424b-985b-f45a63412709's Forum Posts

  • Updated the "Tesla Coil"

    Should look and work a bit more realistic now.

    Also, it should work on phones, not tested yet.

  • Hi everyone,

    Just started using Construct 2. I am following the tutorial/sample as given here ==> https://www.scirra.com/forum/viewtopic.php?f=146&t=76577&p=633697

    Basically I want to change my sprite to random colors when they are created. When I want to add the effect parameter on my project, I get the following:

    How do I add the setColor effect?

    • First the SPRITE must have the EFFECT added to it -
    • Sprite - On created
    • Set effect parameter (Choose SetColor)
    • Parameter index (Choose the one you wanna change) "usually 1,2,3,4 and so on"
    • Value = Int(Random(Value)) "This will use a straight value like 4,6,1,80 and so on"

    Another way you could do it was adding the "Tint" effect. (value 100,100,100 is the standard color) and simply doing the same as above. This effect just comes with C2 and do not need to be added into it.

  • I think it's a feather pencil not a sword. And maybe he draws in the air to summon stuff.

    haha true - that sounds more legit, i must get my eyes checked ;D

    marcorocco Never mind my previous post. I can see its a pen now

  • Your original link is not working - 404.

  • Its hard too see it when your links and/or pictures, is not working. Try and use the preview before posting, so you can see if its working or not.

  • > marcorocco

    >

    > No need to apologies

    >

    > Heh cool and thanks again, let me know when you have a project to show us all always interesting to see what other people can come up with.

    >

    For sure! I think there's a rule on here where you have to increase your reputation by a certain amount to share work?

    Im pretty sure there isnt any restrictions - other then not being able to post urls and pictures, before reaching 500 rep. But they have to do that so they dont get too much spam ^^

    Like your artwork btw. Only thing that made me wonder, was the kinda weird way he is holding and swinging his saber (sword) - it do not look all too realistic. Other then that it looks nice - looking forward to seeing more.

  • Zim

    Thank you for the hint, i Will have a look at it when i get home

  • liquidmetal

    I did know there was a remake of sorts, not sure if ive ever played it though But seems like they at least captured much of the originals graphic appeal.

    But if we wanna go way old-school, you should try and find the movie, its very old so im not sure anyone could dig it up any longer.

    lennaert

    Haha glad im not the only fart around here that remembers this game

    But maybe i will get my head wrapped around it, and be able to make a remake - if its gonna be decent, i cannot say. ^^

  • liquidmetal

    hehe aww you missed out on a great game - it was quite complex for such a early game. But yes, there is some remarkable change here to play around with the modern physics Hope i make it just a bit playable soon.

  • Hello - hope someone can help me along my way here.

    In my game the player can spawn 4 classes of "planes" - and X amount of squads.

    To make it simple, i have cut it down to 1 class "FIGHTER" which is the sprite.

    To make it simple, i have cut it down to 1 Squad "SQUAD 1". where the slider is located.

    What i wanna be able to do - is to only command the amount of "FIGHTERS" the "SLIDER" is set to.

    Scenario :

    I got 5 FIGHTERS and the SLIDER is set to 3 - SQUAD 1 would consist of 3 FIGHTERS that i could order around.

    Capx (Note: i clean it of most other stuff that is not relevant, and added comments)

    Squad management based on sliders

    Hoping someone can shred some lights on this - thank you

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  • marcorocco

    No need to apologies

    Heh cool and thanks again, let me know when you have a project to show us all always interesting to see what other people can come up with.

  • Looks Great! This inspires me even more to start on my own project! How long has this taken you all in all?

    Hello - Who where you referring too in this post? you can always quote people or put a in front of their names, in order to get their attention

    Anyhow if you where referring to me, since i had the last post before you, i spend about 1 weeks time in total, on that project - but then again im not a very skilled programmer, so stuff takes me quite a while to learn. I tend to spend too much time on drawing stuff ^^

  • Speed Ball is an awesome game dude. I would like to see these remake of yours

    Heh thank you - i glad im not the only one who remembers that game. Hopefully i will have more to show soon.

  • Liquid Speed Ball - A Remake of the classic

    I do not know if anyone here ever played "speed ball". But it was a sports game, set in the future. You start with a very scrappy team and make you way up the league´s - It was kinda like ice-hockey meets football meets ruckby sorta thing. Anyway it was a great game that a played alot, so for me it would be a fun thing to make, when im taking a break from "Ominous Entity" - besides this game offers great ways to learn arrays. YAY!

    • Your players could get injured, which you would have to heal after the match IF you had the money.
    • You could buy new and better players, i believe you could sell too.
    • And much more..

    BUT why a liquid ball?

    Its a amazing look, using physics like that - and could offer some very unique ways in make my own twist on the game.

    Sneak peak of the Liquid Ball

    I havent really spend much time on it, and the "Graphics" clearly shows that - BUT i got my liquid ball too look okay for now.

    I wanna make it, so that it sticks onto certain wall´s in the playing field. (it cannot do this just yet)

  • Beautiful artworks and splendid physic mechanism. Exciting!

    Thank you - im glad you like it

    Hope i have more to show in the near future.